Module: wine Branch: master Commit: 1c88c557d3e6e2642754ab64bc2056d8c7c094e1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1c88c557d3e6e2642754ab64bc...
Author: Matteo Bruni mbruni@codeweavers.com Date: Fri Oct 7 00:57:50 2016 +0200
wined3d: Account for offscreen rendering in the pixel shader key only if vpos is used.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 594520c..4455416 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -3280,7 +3280,8 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3 if (d3d_info->emulated_flatshading) args->flatshading = state->render_states[WINED3D_RS_SHADEMODE] == WINED3D_SHADE_FLAT;
- args->render_offscreen = gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS] ? context->render_offscreen : 0; + args->render_offscreen = shader->reg_maps.vpos && gl_info->supported[ARB_FRAGMENT_COORD_CONVENTIONS] + ? context->render_offscreen : 0; }
static HRESULT pixel_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,