Module: wine Branch: master Commit: 8afeb34559ef89008270fbfa582817cade4c9f4a URL: http://source.winehq.org/git/wine.git/?a=commit;h=8afeb34559ef89008270fbfa58...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 1 11:34:48 2010 +0200
wined3d: Add a state table entry for WINED3DRS_INDEXEDVERTEXBLENDENABLE.
---
dlls/wined3d/state.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 4465b9d..ddf4f77 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5405,6 +5405,7 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = { { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), NULL }, EXT_POINT_PARAMETERS }, { STATE_RENDER(WINED3DRS_POINTSIZE_MAX), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3DRS_TWEENFACTOR), { STATE_RENDER(WINED3DRS_VERTEXBLEND), NULL }, WINED3D_GL_EXT_NONE }, + { STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE), { STATE_RENDER(WINED3DRS_VERTEXBLEND), NULL }, WINED3D_GL_EXT_NONE },
/* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported, * so register a NULL state handler in that case to get the vertex part of sampler() skipped(VTF is handled in the misc states.