Module: wine Branch: master Commit: 1c91b082203bb62e7a28c63fd9befc391d29ad7f URL: http://source.winehq.org/git/wine.git/?a=commit;h=1c91b082203bb62e7a28c63fd9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Nov 1 20:15:18 2011 +0100
wined3d: Construct the projection matrix directly in set_blit_dimension().
This saves a needless matrix multiplication and is actually more obvious than the glOrtho() call.
---
dlls/wined3d/context.c | 17 ++++++++++++----- 1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 29d0b3f..31a604c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1666,13 +1666,20 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont }
/* GL locking is done by the caller */ -static inline void set_blit_dimension(UINT width, UINT height) { +static void set_blit_dimension(UINT width, UINT height) +{ + const GLdouble projection[] = + { + 2.0 / width, 0.0, 0.0, 0.0, + 0.0, 2.0 / height, 0.0, 0.0, + 0.0, 0.0, 2.0, 0.0, + -1.0, -1.0, -1.0, 1.0, + }; + glMatrixMode(GL_PROJECTION); checkGLcall("glMatrixMode(GL_PROJECTION)"); - glLoadIdentity(); - checkGLcall("glLoadIdentity()"); - glOrtho(0, width, 0, height, 0.0, -1.0); - checkGLcall("glOrtho"); + glLoadMatrixd(projection); + checkGLcall("glLoadMatrixd"); glViewport(0, 0, width, height); checkGLcall("glViewport"); }