Module: wine Branch: master Commit: 6909b5143be25cfc4f29e1436d2049addeb1f86b URL: http://source.winehq.org/git/wine.git/?a=commit;h=6909b5143be25cfc4f29e1436d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Sep 23 22:14:48 2012 +0200
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
---
dlls/d3d8/device.c | 10 +++------- dlls/d3d9/device.c | 4 +--- dlls/wined3d/device.c | 9 +-------- 3 files changed, 5 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 5325a6d..709ac52 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2174,7 +2174,6 @@ static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DW { struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_vertex_shader *shader_impl; - struct wined3d_shader *cur;
TRACE("iface %p, shader %#x.\n", iface, shader);
@@ -2187,12 +2186,9 @@ static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DW return D3DERR_INVALIDCALL; }
- if ((cur = wined3d_device_get_vertex_shader(device->wined3d_device))) - { - if (cur == shader_impl->wined3d_shader) - IDirect3DDevice8_SetVertexShader(iface, 0); - wined3d_shader_decref(cur); - } + if (shader_impl->wined3d_shader + && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader) + IDirect3DDevice8_SetVertexShader(iface, 0);
wined3d_mutex_unlock();
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 5a17943..0418d69 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2286,13 +2286,11 @@ static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDi TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock(); - wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device); - if (wined3d_shader) + if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) { shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->IDirect3DVertexShader9_iface; IDirect3DVertexShader9_AddRef(*shader); - wined3d_shader_decref(wined3d_shader); } else { diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2cf0f85..664f1bd 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2480,16 +2480,9 @@ void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struc
struct wined3d_shader * CDECL wined3d_device_get_vertex_shader(const struct wined3d_device *device) { - struct wined3d_shader *shader; - TRACE("device %p.\n", device);
- shader = device->stateBlock->state.vertex_shader; - if (shader) - wined3d_shader_incref(shader); - - TRACE("Returning %p.\n", shader); - return shader; + return device->stateBlock->state.vertex_shader; }
HRESULT CDECL wined3d_device_set_vs_consts_b(struct wined3d_device *device,