Module: wine Branch: master Commit: f8ead75566a8bc2ceef1b08efb8b5f4d3f375fcf URL: http://source.winehq.org/git/wine.git/?a=commit;h=f8ead75566a8bc2ceef1b08efb...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Aug 18 14:28:09 2008 +0200
wined3d: Declare the texture factor when D3DTOP_BLENDFACTORALPHA is used.
---
dlls/wined3d/arb_program_shader.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 97a1cab..0d8c4eb 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2646,6 +2646,8 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB bump_used[stage] = TRUE; tex_read[stage] = TRUE; luminance_used[stage] = TRUE; + } else if(settings->op[stage].cop == WINED3DTOP_BLENDFACTORALPHA) { + tfactor_used = TRUE; }
if(arg0 == WINED3DTA_TFACTOR || arg1 == WINED3DTA_TFACTOR || arg2 == WINED3DTA_TFACTOR) {