Module: wine Branch: master Commit: 4c30b82c83744c286c0406eaf0464018b9bb9abf URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c30b82c83744c286c0406eaf0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jan 31 19:19:24 2011 +0100
wined3d: Just fail if the texture type is not supported in create_glsl_blt_shader() (LLVM/Clang).
Changing the texture type has no effect at this point, and it wouldn't work properly anyway.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index e8bb553..e349e26 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4563,7 +4563,7 @@ static GLhandleARB create_glsl_blt_shader(const struct wined3d_gl_info *gl_info, if (!blt_pshader) { FIXME("tex_type %#x not supported\n", tex_type); - tex_type = tex_2d; + return 0; }
vshader_id = GL_EXTCALL(glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB));