Module: wine Branch: master Commit: 21bd722c46b406151c4b327b50ca56fa8afcfd00 URL: http://source.winehq.org/git/wine.git/?a=commit;h=21bd722c46b406151c4b327b50...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Nov 23 21:14:53 2011 +0100
ddraw: Set the render target to the wined3d frontbuffer on D3D device cleanup.
We don't need any specific render target here, since without a D3D device we can't do any rendering anyway. We just want to avoid pointing to something that was free'd.
---
dlls/ddraw/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index e678e90..ccbdb1a 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -304,7 +304,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface) /* Set the device up to render to the front buffer since the back * buffer will vanish soon. */ wined3d_device_set_render_target(This->wined3d_device, 0, - This->ddraw->d3d_target->wined3d_surface, TRUE); + This->ddraw->wined3d_frontbuffer, TRUE);
/* Release the WineD3DDevice. This won't destroy it. */ if (!wined3d_device_decref(This->wined3d_device))