Module: wine Branch: master Commit: 5accb12c1298a81a59e7d19080543ebf75635aed URL: http://source.winehq.org/git/wine.git/?a=commit;h=5accb12c1298a81a59e7d19080...
Author: Rico Schüller kgbricola@web.de Date: Wed Sep 26 13:57:21 2012 +0200
d3dx9: Avoid variable assignment in D3DXQuaternionNormalize().
---
dlls/d3dx9_36/math.c | 19 ++++++++----------- 1 files changed, 8 insertions(+), 11 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index c6fa19a..9be3011 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -1338,23 +1338,20 @@ D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQU return pout; }
-D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) +D3DXQUATERNION * WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *out, const D3DXQUATERNION *q) { - D3DXQUATERNION out; FLOAT norm;
- TRACE("(%p, %p)\n", pout, pq); - - norm = D3DXQuaternionLength(pq); + TRACE("out %p, q %p\n", out, q);
- out.x = pq->x / norm; - out.y = pq->y / norm; - out.z = pq->z / norm; - out.w = pq->w / norm; + norm = D3DXQuaternionLength(q);
- *pout=out; + out->x = q->x / norm; + out->y = q->y / norm; + out->z = q->z / norm; + out->w = q->w / norm;
- return pout; + return out; }
D3DXQUATERNION * WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *out, const D3DXVECTOR3 *v, FLOAT angle)