Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 7fb28881 by Giovanni Mascellani at 2025-04-09T16:08:15+02:00 vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().
Like we do for GLSL; there's no reason to abort compilation here. Note that this also avoids leaking "gen->buffer" and "gen->string_buffers" on the error path.
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1 changed file:
- libs/vkd3d-shader/msl.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7fb288819a770eb04cbfd4c7b0a152...