Module: vkd3d Branch: master Commit: 7cf0d84ec9ce7c9650c68291446c6953154243ca URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7cf0d84ec9ce7c9650c68291...
Author: Zebediah Figura zfigura@codeweavers.com Date: Wed Jul 28 18:59:09 2021 -0500
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_descriptor().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/dxbc.c | 17 ++++------------- 1 file changed, 4 insertions(+), 13 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 4fb26b8..d8c9f44 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -3049,20 +3049,11 @@ static void shader_write_root_constants(struct vkd3d_bytecode_buffer *buffer, put_u32(buffer, constants->value_count); }
-static int shader_write_root_descriptor(struct root_signature_writer_context *context, +static void shader_write_root_descriptor(struct vkd3d_bytecode_buffer *buffer, const struct vkd3d_shader_root_descriptor *descriptor) { - if (!write_dword(context, descriptor->shader_register)) - goto fail; - if (!write_dword(context, descriptor->register_space)) - goto fail; - - return VKD3D_OK; - -fail: - vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, - "Out of memory while writing root signature root descriptor."); - return VKD3D_ERROR_OUT_OF_MEMORY; + put_u32(buffer, descriptor->shader_register); + put_u32(buffer, descriptor->register_space); }
static int shader_write_root_descriptor1(struct root_signature_writer_context *context, @@ -3124,7 +3115,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV: if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0) - ret = shader_write_root_descriptor(context, &desc->u.v_1_0.parameters[i].u.descriptor); + shader_write_root_descriptor(buffer, &desc->u.v_1_0.parameters[i].u.descriptor); else ret = shader_write_root_descriptor1(context, &desc->u.v_1_1.parameters[i].u.descriptor); break;