Module: vkd3d Branch: master Commit: c95d028ee2254417ca7008ba438167714506ff82 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=c95d028ee2254417ca7008ba...
Author: Zebediah Figura zfigura@codeweavers.com Date: Wed Jul 28 18:59:08 2021 -0500
vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_constants().
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/dxbc.c | 20 +++++--------------- 1 file changed, 5 insertions(+), 15 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 0bb2287..4fb26b8 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -3041,22 +3041,12 @@ static void shader_write_descriptor_table1(struct root_signature_writer_context shader_write_descriptor_ranges1(buffer, table); }
-static int shader_write_root_constants(struct root_signature_writer_context *context, +static void shader_write_root_constants(struct vkd3d_bytecode_buffer *buffer, const struct vkd3d_shader_root_constants *constants) { - if (!write_dword(context, constants->shader_register)) - goto fail; - if (!write_dword(context, constants->register_space)) - goto fail; - if (!write_dword(context, constants->value_count)) - goto fail; - - return VKD3D_OK; - -fail: - vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, - "Out of memory while writing root signature root constants."); - return VKD3D_ERROR_OUT_OF_MEMORY; + put_u32(buffer, constants->shader_register); + put_u32(buffer, constants->register_space); + put_u32(buffer, constants->value_count); }
static int shader_write_root_descriptor(struct root_signature_writer_context *context, @@ -3128,7 +3118,7 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table); break; case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: - ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i)); + shader_write_root_constants(buffer, versioned_root_signature_get_root_constants(desc, i)); break; case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV: