Module: wine Branch: master Commit: f129e2fbb157457588a437ce595e5fb32240e46e URL: http://source.winehq.org/git/wine.git/?a=commit;h=f129e2fbb157457588a437ce59...
Author: Francois Gouget fgouget@free.fr Date: Sat May 2 23:50:59 2015 +0200
wined3d: Add a trailing '\n' to a generated shader line.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b9d95e6..fe1cef1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5457,7 +5457,7 @@ static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer shader_addline(buffer, "att = dot(dst.xyz, vec3(ffp_light[%u].c_att," " ffp_light[%u].l_att, ffp_light[%u].q_att));\n", i, i, i); if (!legacy_lighting) - shader_addline(buffer, "att = 1.0 / att;"); + shader_addline(buffer, "att = 1.0 / att;\n"); shader_addline(buffer, "ambient += ffp_light[%u].ambient.xyz * att;\n", i); if (!settings->normal) {