----Message d'origine----
>Date: Fri, 2 Jun 2006 21:27:53 +0200
>De: Lionel Ulmer <lionel.ulmer(a)free.fr>
>A: Dan Kegel <dank(a)kegel.com>
>Copie à: wine-devel(a)winehq.org,
>Sujet: Re: Re: Wine 1.0 Tasks
>
>On Tue, May 30, 2006 at 05:32:26PM -0700, Dan Kegel wrote:
>> On 5/30/06, Scott Ritchie <scott(a)open-vote.org> wrote:
>> > > It might be, but the heavy hitters I know of who have
taken a look at
>> > > it in detail have concluded that an X change really is
needed.]
>> >
>> > Is this really a problem? Another version of X is due out in
about 4
>> > months (probably the earliest we could possibly see Wine
1.0), so why
>> > can't we just help write an X extension to tackle the bug?
>>
>> Not really a problem. It'll just take some time to trickle out to
the world.
>> We may also have to get Nvidia and ATI on board so they
can implement
>> the extension in their drivers.
>
>And for it to be taken, I guess we would need to not only write
the
>extension, but a 'reference implementation' (I would guess in
DRI / Mesa)
>and get it approved by the FD.o people.
>
>But ohsix's idea to use 'real' X windows 'overlaid' over the single
Wine X
>window would be the easiest idea to investigate (because it
would not only
>fixes this issue but also the mutiple windows with multiple pixel
formats
>problem that the former 'extension' solution does not).
>
i thought the same idea.
But investigation modifications in x11drv to permit wine x pixmaps
access for wined3d/opengl will fix many problems (but not hthe
multiple pixel formats)
Anyway we must move some code of wined3d and opengl32
(GLX code, etc...) to x11drv as it permit :
- to handle this problems without hacks (ie many ExtEscape)
- to help macos-X to port wined3d and opengl (all specific cost
must be on x11drv/qwartwdrv)
> Lionel (in 'not even time to read wine-devel' mode :-) )
>
Well, at least i take time for it :)
(and reviewing the flood of d3d patches)
Waiting for you for coding :p
Regards,
Raphael