"Andrew Riedi" <andrewriedi(a)gmail.com> wrote:
> - icon_entry->xHotspot = 1;
> - icon_entry->yHotspot = 1;
> + icon_entry->xHotspot = 1; /* Color planes for .ico. */
> + icon_entry->yHotspot = ICON_BPP; /* BPP for .ico. */
...
> ok(icon_info.xHotspot == 1, "xHotspot is %u.\n", icon_info.xHotspot);
> - ok(icon_info.yHotspot == 1, "yHotspot is %u.\n", icon_info.yHotspot);
> + ok(icon_info.yHotspot == 32, "yHotspot is %u.\n", icon_info.yHotspot);
It should be ICON_BPP instead of 32 for consistency.
> + /* Test loading an icon as an icon. */
> + SetLastError(0xdeadbeef);
> + handle = LoadImageA(NULL, "icon.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE);
> + ok(handle != NULL, "LoadImage() failed.\n");
> + error = GetLastError();
> + ok(error == 0 ||
> + broken(error == 0xdeadbeef) || /* Win9x */
> + broken(error == ERROR_BAD_PATHNAME), /* Win98, WinMe */
> + "Last error: %u\n", error);
There is no point in testing last error value if the API didn't fail.
> + /* Test the icon information. */
> + SetLastError(0xdeadbeef);
> + ret = GetIconInfo(handle, &icon_info);
> + ok(ret, "GetIconInfo() failed.\n");
> + error = GetLastError();
> + ok(error == 0xdeadbeef, "Last error: %u\n", error);
Same here.
> + if (ret)
> + {
> + ok(icon_info.fIcon == TRUE, "fIcon == FALSE.\n");
> + ok(icon_info.xHotspot == 16, "xHotspot is %u.\n", icon_info.xHotspot);
> + ok(icon_info.yHotspot == 16, "yHotspot is %u.\n", icon_info.yHotspot);
> + ok(icon_info.hbmColor != NULL, "No hbmColor!\n");
> + ok(icon_info.hbmMask != NULL, "No hbmMask!\n");
> + }
'if (ret)' is useless if you don't expect a failure.
> +
> + /* Clean up. */
> + SetLastError(0xdeadbeef);
> + ret = DestroyIcon(handle);
> + ok(ret, "DestroyIcon() failed.\n");
> + error = GetLastError();
> + ok(error == 0xdeadbeef, "Last error: %u\n", error);
Same here.
--
Dmitry.