Le 27/05/2013 09:22, Henri Verbeet a écrit :
> ---
> dlls/d3drm/d3drm.c | 20 ++++++++------------
> dlls/d3drm/frame.c | 22 +++++++---------------
> dlls/d3drm/meshbuilder.c | 14 +++++++-------
> dlls/d3drm/tests/d3drm.c | 16 ++++++++--------
> include/d3drm.h | 4 ++--
> include/d3drmobj.h | 26 +++++++++++++-------------
> 6 files changed, 45 insertions(+), 57 deletions(-)
>
> diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
> index 8dfa4bb..fe728a8 100644
> --- a/dlls/d3drm/d3drm.c
> +++ b/dlls/d3drm/d3drm.c
> @@ -317,24 +317,20 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM
> return E_NOTIMPL;
> }
>
> -static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM* iface, const char* filename,
> - LPDIRECT3DRMTEXTURE* Texture)
> +static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface,
> + const char *filename, IDirect3DRMTexture **texture)
> {
> - IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
> -
> - FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
> + FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
>
>
Do you really need to change the way traces are displayed?