On Thu, Jul 7, 2016 at 7:22 PM, Aaryaman Vasishta <jem456.vasishta(a)gmail.com
> wrote:
>
> @@ -65,6 +65,7 @@ void d3drm_device_destroy(struct d3drm_device *device)
> IDirectDraw_Release(device->ddraw);
> IDirect3DRM_Release(device->d3drm);
> }
> + d3drm_object_cleanup((IDirect3DRMObject
> *)&device->IDirect3DRMDevice_iface, &device->obj);
> HeapFree(GetProcessHeap(), 0, device);
> }
>
I should've probably put d3drm_object_cleanup at the beginning.