Sorry, please ignore this last patch in the series. I found it is not
correct for some cases and I will come up with more tests and corrected
version separately.
On 05/04/2017 01:33 AM, Paul Gofman wrote:
> Signed-off-by: Paul Gofman <gofmanp(a)gmail.com>
> ---
> dlls/d3dx9_36/effect.c | 25 ++++++++++++++++---------
> dlls/d3dx9_36/tests/effect.c | 17 ++++++-----------
> 2 files changed, 22 insertions(+), 20 deletions(-)
>
> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
> index 1ecd32e..a3511c8 100644
> --- a/dlls/d3dx9_36/effect.c
> +++ b/dlls/d3dx9_36/effect.c
> @@ -1056,7 +1056,7 @@ static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base,
> BOOL param_dirty;
>
> if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], ¶m_value, ¶m,
> - TRUE, ¶m_dirty)))
> + FALSE, ¶m_dirty)))
> return hr;
>
> if (!param->object_id)
> @@ -2647,7 +2647,9 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
> FIXME("Preshader structure is null.\n");
> return D3DERR_INVALIDCALL;
> }
> - if (update_all || is_param_eval_input_dirty(param->param_eval))
> + /* According to the tests, native d3dx handles the case of array index evaluated to -1
> + * in a specific way. */
> + if (is_param_eval_input_dirty(param->param_eval) || state->index == 0xffffffffu)
> {
> if (FAILED(hr = d3dx_evaluate_parameter(param->param_eval, &array_idx_param,
> &array_idx, update_all)))
> @@ -2660,6 +2662,11 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
> ref_param = param->referenced_param;
> TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx, state->index,
> ref_param->element_count);
> + if (array_idx == 0xffffffffu)
> + {
> + WARN("Array index is -1, setting to 0.\n");
> + array_idx = 0;
> + }
>
> if (array_idx >= ref_param->element_count)
> {
> @@ -2920,13 +2927,11 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas
> if (FAILED(hr = d3dx9_get_param_value_ptr(pass, state, ¶m_value, ¶m,
> update_all, ¶m_dirty)))
> {
> - if (hr == E_FAIL)
> + if (!update_all && hr == E_FAIL)
> {
> - /* Native d3dx9 returns D3D_OK from BeginPass or Commit involving
> + /* Native d3dx9 returns D3D_OK from Commit involving
> * out of bounds array access and does not touch the affected
> - * state, except for BeginPass when the out of bounds array index
> - * depends on dirty parameters. The latter case is supposed to
> - * return E_FAIL but is currently TODO. */
> + * state. */
> WARN("Returning D3D_OK on out of bounds array access.\n");
> return D3D_OK;
> }
> @@ -6101,6 +6106,7 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
> if (FAILED(hr = d3dx9_copy_data(base, param->object_id, ptr)))
> return hr;
> hr = d3dx9_parse_array_selector(base, param);
> + state->index = 0xffffffffu;
> break;
>
> default:
> @@ -6226,10 +6232,11 @@ static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *da
>
> for (i = 0; i < base->parameter_count; ++i)
> {
> - if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
> - goto err_out;
> walk_parameter_tree(&base->parameters[i], param_set_top_level_param,
> &base->parameters[i]);
> + set_dirty(&base->parameters[i]);
> + if (FAILED(hr = d3dx_pool_sync_shared_parameter(base->pool, &base->parameters[i])))
> + goto err_out;
> }
> return D3D_OK;
>
> diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
> index 7f7487e..c6713af 100644
> --- a/dlls/d3dx9_36/tests/effect.c
> +++ b/dlls/d3dx9_36/tests/effect.c
> @@ -4658,14 +4658,12 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> hr = effect->lpVtbl->BeginPass(effect, 1);
> - todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
> - if (SUCCEEDED(hr))
> - effect->lpVtbl->EndPass(effect);
> + ok(hr == E_FAIL, "Got result %#x.\n", hr);
>
> hr = effect->lpVtbl->BeginPass(effect, 1);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> - test_effect_preshader_compare_shader(device, 2, TRUE);
> + test_effect_preshader_compare_shader(device, 2, FALSE);
>
> hr = effect->lpVtbl->EndPass(effect);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
> @@ -4678,9 +4676,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> hr = effect->lpVtbl->BeginPass(effect, 1);
> - todo_wine ok(hr == E_FAIL, "Got result %#x.\n", hr);
> - if (SUCCEEDED(hr))
> - hr = effect->lpVtbl->EndPass(effect);
> + ok(hr == E_FAIL, "Got result %#x.\n", hr);
>
> hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
> @@ -4689,7 +4685,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
> hr = effect->lpVtbl->BeginPass(effect, 1);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> - test_effect_preshader_compare_shader(device, 2, TRUE);
> + test_effect_preshader_compare_shader(device, 2, FALSE);
>
> hr = effect->lpVtbl->EndPass(effect);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
> @@ -4701,7 +4697,7 @@ static void test_effect_out_of_bounds_selector(IDirect3DDevice9 *device)
> hr = effect->lpVtbl->BeginPass(effect, 1);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> - test_effect_preshader_compare_shader(device, 0, TRUE);
> + test_effect_preshader_compare_shader(device, 0, FALSE);
>
> hr = IDirect3DDevice9_SetVertexShader(device, NULL);
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
> @@ -6266,10 +6262,9 @@ static void test_effect_get_pass_desc(IDirect3DDevice9 *device)
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> hr = effect->lpVtbl->GetPassDesc(effect, pass, &desc);
> - todo_wine
> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>
> - test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, TRUE);
> + test_effect_preshader_compare_shader_bytecode(desc.pVertexShaderFunction, 0, 0, FALSE);
>
> fvect.z = 2.0f;
> hr = effect->lpVtbl->SetVector(effect, "g_iVect", &fvect);