On Thu, May 25, 2017 at 12:15 PM, Sven Hesse <drmccoy(a)drmccoy.de> wrote:
> {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_RENDER_TARGET, 0, FALSE, FALSE},
> {DXGI_FORMAT_D32_FLOAT, 1, D3D11_BIND_DEPTH_STENCIL, 0, TRUE, FALSE},
> + {DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_SHADER_RESOURCE, 0, TRUE, FALSE},
> + {DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_RENDER_TARGET, 0, FALSE, FALSE},
> + {DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 1, D3D10_BIND_DEPTH_STENCIL, 0, FALSE, FALSE},
> };
Please use D3D11 enum values.