2008/7/28 H. Verbeet hverbeet@gmail.com:
2008/7/27 David Adam david.adam.cnrs@gmail.com:
ortho = D3DXVec3Dot(praydirection, &normal[i]);if ( ortho ){t = D3DXVec3Dot(praydirection, &normal[i]) / ortho;This doesn't make much sense, t will always be close to zero this way.
That should read "one" rather than "zero" of course. (Thanks to Michael Karcher for spotting that).