H. Verbeet wrote:
- IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
- glDisable(GL_BLEND);
- IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_ALPHABLENDENABLE));
Don't you need to also dirtify STATE_SCISSORRECT there?