Am 13.05.2013 um 15:28 schrieb Henri Verbeet hverbeet@gmail.com:
On 12 May 2013 15:30, Stefan Dösinger stefan@codeweavers.com wrote:
/* Disable shaders */
- device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE);
- device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE,
NULL, device->shader_priv);
I think that's a bit questionable. Passing NULL state happens to work for this set of arguments, but I don't think we want that to be part of the interface.
I think it's the best solution. SetupForBlit does not have any state information, which makes sense because it has no relation with d3d draws. Even if we grab some state information from somewhere (e.g. the stateblock, or the command stream) there's no guarantee that it is set up in a useful way. It could e.g. have a NULL vdecl or mismatched vertex/pixel shaders etc.