On Mon, 14 Jan 2008, Alexandre Julliard wrote:
@@ -4348,12 +4349,12 @@ static void vshader_version_varying_test "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color); color = getPixelColor(device, 160, 360); ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&
(color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
color = getPixelColor(device, 480, 360); ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= 0x004e0000 &&(color & 0x0000ff00) <= 0x00000000 && (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068, "vs_1_1 returned color 0x%08x, expected 0x00808080\n", color);
(color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= 0x00000000 &&
(color & 0x0000ff00) <= 0x00000000 && (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= 0x00210068, "vs_2_0 returned color 0x%08x, expected 0x00000000\n", color);
These tests don't make much sense, with or without your fix, plus the error messages don't match the tests. This needs more work.
It seems this was added with 2007-11-07 with the following log entry:
Stefan Dösinger stefan@codeweavers.com wined3d: Shader Model 3.0 varying tests.
Stefan, any chance you could look into this at one point?
THanks, Gerald