On 17.10.2012 08:35, Nozomi Kodama wrote:
My bad.
My patch pass the tests but not yours. Can you check these facts?
Nozomi
Oups, I didn't respect the order while setting the output values. Splitting the loop and starting with the smallest index should make the behavior exactly the same as yours (I think). Something like the attached should fix it, please have a look. Though we may use a test for D3DXSHRotateZ(&out[x], y, 1,25f, out)... as of the function gets smaller ... we may generate our expected values by hand. That way we can run all combinations. Not sure if it is worth the effort.
Cheers Rico