Hi Henri,
I copied the cubemap_supported check from test_surface_lock(), I'm fine either way, you tell me.
As for whoever is sending the patch, I added this to my serie per Stefan request (after integrating the cubemap check). No problem if he needs to send it though.
Ciao, Riccardo
2015-11-12 11:06 GMT+01:00 Henri Verbeet hverbeet@gmail.com:
On 10 November 2015 at 14:10, Riccardo Bortolato rikyz619@gmail.com wrote:
From: Stefan Dösinger stefan@codeweavers.com
Signed-off-by: Riccardo Bortolato rikyz619@gmail.com
I'd prefer it if Stefan would just send this in himself.
- D3DDEVICEDESC7 device_desc;
...
- BOOL cubemap_supported;
...
- hr = IDirect3DDevice7_GetCaps(device, &device_desc);
- ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
- cubemap_supported = !!(device_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP);
...
- if (!cubemap_supported)
goto cleanup;
This seems a bit pointless if you're only going to use "cubemap_supported" once. I think there should be a skip() here.