Paul Vriens a écrit :
On 02/01/2010 10:10 PM, Christian Costa wrote:
Paul Vriens a écrit :
On 02/01/2010 08:56 AM, Stefan Dösinger wrote:
On Monday 01 February 2010 08:18:42 Christian Costa wrote:
+void Test(void) +{ ... Test();
I think the function name Test() won't be too helpful once more tests are added. You can also make it static, unless you plan to call it from another .c file.
+#define D3DRM_GET_PROC(func) \
- p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
- if(!p ## func) { \
- trace("GetProcAddress(%s) failed\n", #func); \
A win_skip() would probably be better here.
- FreeLibrary(d3drm_handle); \
- return FALSE; \
- }
+static BOOL InitFunctionPtrs(void) +{
- d3drm_handle = LoadLibraryA("d3drm.dll");
- if(!d3drm_handle)
- {
- skip("Could not load d3drm.dll\n");
And here as well.
Well. It comes from vector.c. I never use win_skip so far but I can take a look at it. Thanks.
While you are at it. This patch introduces a test failure on NT4:
http://test.winehq.org/data/tests/d3drm:d3drm.html
Could you have a look?
Just submitted patches should help with this problem.
Christian