Well the main problem is with Japanese keyboards I was testing with. Often the scan codes, nor the vkey of the keyboards did not line up the characters in the other keyboards. Yet dinput on windows correctly set the DIK codes to represent the character being pressed. An example is the key to the right of 'P'. It is scancode 0x1a on both qwerty_us and the Japanese keyboard. However on the us keyboard it is '[' while on the Japanese keyboard it is '@' (it is vkey VKEY_OEM_3, which is '`' on the us keyboard)
I saw similar problems with scan 0x1B ('[' in Japanese and ']' on qwerty) 0x2b (']' vs '')
I did pretty extensive testing with shift on windows and with my code and do not recall any specific problems though most of those tests where with the Japanese keyboard. I can try some more. I am curious what SHIFT+'2' (qwerty) produces as that is '@'
I am not sure of a better way to try to solve this problem without having a bunch of special case situations which struck me as bad.
-aric
Vitaliy Margolen wrote:
Aric Stewart wrote:
It is mapped with the keyboard mapping to the resulting character. so the key 'A' is DIK_A nomatter what its scancode or vkey would be. This is relevent to Japanese keymapping where the '@' key is in the '[' location the scancode for both is 0x22 but dinput generates DIK_AT in japanese and DIK_LBRACKET in us_qwerty
reworked to remove the giant case statement and hopefully be more clear. remove japan specific stuff as with the proper keyboard scancodes it works out.
I'm still not clear why do you need to translate the v_key into char? This involves a round trip to the X server for each key press.
Besides this will depend on the state of the num-lock, shift, etc. Which should not be the case for dinput. It should always return the same code for the key regardless of anything else.
Vitaliy.