2009/4/19 Christian Costa titan.costa@wanadoo.fr:
@@ -760,6 +760,8 @@ IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface, lpDirect3DLightImpl->activate(lpDirect3DLightImpl); }
- IDirect3DLight_AddRef(lpDirect3DLight);
- LeaveCriticalSection(&ddraw_cs); return D3D_OK;
} @@ -798,6 +800,7 @@ IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface, cur_light->active_viewport = NULL; This->num_lights--; This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
}IDirect3DLight_Release(lpDirect3DLight); LeaveCriticalSection(&ddraw_cs); return D3D_OK;
The patch looks ok in principle, but I think it's nicer to keep these close to the code that actually manipulates the list.