Signed-off-by: Andrew Eikum aeikum@codeweavers.com ---
v2: Remove old calculation, thanks Nikolay.
dlls/dsound/sound3d.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c index 03fd3d4678..6ca79c1bbc 100644 --- a/dlls/dsound/sound3d.c +++ b/dlls/dsound/sound3d.c @@ -111,7 +111,13 @@ static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECT return 0;
cos = product/(la*lb); - angle = acos(cos); + if(fabs(1 - cos) < 0.0001f){ + angle = 0; + }else if(fabs(-1 - cos) < 0.0001f){ + angle = M_PI; + }else{ + angle = acos(cos); + } TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x, b->y, b->z, angle, RadToDeg(angle)); return angle;