2009/4/28 Stefan Dösinger stefan@codeweavers.com:
/* What good are texrect grad functions? I don't know, but GL_EXT_gpu_shader4 defines them.
* There is no GL_ARB_shader_texture_lod spec yet, so I don't know if they're defined there
*/
So how are you using the extension without a spec?
+static void pshader_glsl_texldd(const struct wined3d_shader_instruction *ins)
Please call this "shader_glsl_texldd".