Stefan Dösinger stefan@codeweavers.com writes:
Am Mittwoch, 6. Februar 2008 12:47:37 schrieb Alexandre Julliard:
I don't see the point of going through all that trouble to return the real driver version on some platforms but not others. Since we have the infrastructure to fake it why not always use that? We'll have to keep it up to date anyway.
For example, users with matching driver versions will get a correct
warning
from Steam if their driver is outdated.
And what are the consequences of an outdated driver? Isn't that something that wined3d should be working around anyway? What happens on platforms where version numbers don't match, do things silently break?
-- Alexandre Julliard julliard@winehq.org
Personally I don't think we should report the real driver version to the games as we aren't the same as the Windows Direct3D drivers. Second driver version parsing is a lot of work. Just on Linux nvidia already has two different versioning mechanisms, second on e.g. OSX the version string again has a different layout. Faking the driver numbers is the best thing to do in my opinion.
Roderick