On Fri, Feb 10, 2012 at 2:00 PM, Charles Davis cdavis@mymail.mines.edu wrote:
- p->StartingDataSector = l->start_sector;
- p->EndDataSector = l->end_sector;
- p->EndLayerZeroSector = l->end_sector_l0;
- p->StartingDataSector = GET_BE_DWORD(l->start_sector);
- p->EndDataSector = GET_BE_DWORD(l->end_sector);
- p->EndLayerZeroSector = GET_BE_DWORD(l->end_sector_l0);
I don't know about this. To make your original patch work right on Mac, one of the things I had to do was get rid of the OSReadBigInt32() calls that swapped the endianness of the sector fields from big to host.
This was needed for Dragon Age Origins able to detect its disc, see http://bugs.winehq.org/show_bug.cgi?id=29667 That's our source of truth, I guess. Do you have a copy of Dragon Age handy to test with? - Dan