Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/wined3d/stateblock.c | 12 ++++++++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 14 insertions(+)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 80e58114c10..72affacfca6 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1274,6 +1274,18 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) TRACE("Applied stateblock %p.\n", stateblock); }
+void CDECL wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader) +{ + TRACE("stateblock %p, shader %p.\n", stateblock, shader); + + if (shader) + wined3d_shader_incref(shader); + if (stateblock->stateblock_state.vs) + wined3d_shader_decref(stateblock->stateblock_state.vs); + stateblock->stateblock_state.vs = shader; + stateblock->changed.vertexShader = TRUE; +} + static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info) { union diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 9b4f4792f5d..a01a9991737 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -260,6 +260,7 @@ @ cdecl wined3d_stateblock_create(ptr long ptr) @ cdecl wined3d_stateblock_decref(ptr) @ cdecl wined3d_stateblock_incref(ptr) +@ cdecl wined3d_stateblock_set_vertex_shader(ptr ptr)
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr) @ cdecl wined3d_swapchain_decref(ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 27776385313..de41b19ee7d 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2666,6 +2666,7 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock); ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock); ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock); +void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);