On Thu, Mar 25, 2010 at 9:10 AM, Henri Verbeet hverbeet@gmail.com wrote:
On 24 March 2010 23:53, Stefan Dösinger stefan@codeweavers.com wrote:
These flags will be unset if the format is not supported by GL and is consistent with the other depth stencil check functions.
So what happens if the GL implementation doesn't support ARB_depth_texture, for example?
My suggestion was to extend 'init_format_texture_info' and set 'wined3d_format_desc->supported' when the extension is around.
Roderick