On 25 March 2010 09:17, Roderick Colenbrander thunderbird2k@gmail.com wrote:
My suggestion was to extend 'init_format_texture_info' and set 'wined3d_format_desc->supported' when the extension is around.
That doesn't help, the problem is with fairly old cards that don't support depth textures. They obviously won't be able to do fancy stuff like FBO offscreen rendering, but you should still be able to create a depth/stencil buffer. The current code on the other hand will incorrectly report floating point depth formats as supported even if the relevant extension isn't supported.