This is not a good argument. By keeping the current format, it stays consistent
with d3drm, d3dxof, quartz, strmbase, devenum, amstream, dinput, dplay,
direct music and d3dx9 in some extents and others. Original ddraw/d3d used
the same format as d3drm until you changed it (as well as methods names). Since you're working on
it that's not a problem but there is no need to change other dlls if you're not working on them.
If consistency in wine is something that matters, and I think it does, discussion is a better way for that.

2013/5/27 Henri Verbeet <hverbeet@gmail.com>
On 27 May 2013 11:14, Christian Costa <titan.costa@gmail.com> wrote:
> So unless there is a global will to change traces (like LP stuff removal),
> that would be better to keep traces as they are for consistency with the
> rest of the code.

This makes it consistent with most other D3D code, like wined3d, dxgi,
d3d10core, d3d10, d3d9, d3d8, ddraw, d3dcompiler, and to some extent
d3dx9.