This is not a good argument. By keeping the current format, it stays consistent
with d3drm, d3dxof, quartz, strmbase, devenum, amstream, dinput, dplay,
direct music and d3dx9 in some extents and others. Original ddraw/d3d used
the same format as d3drm until you changed it (as well as methods names). Since you're working on
it that's not a problem but there is no need to change other dlls if you're not working on them.
If consistency in wine is something that matters, and I think it does, discussion is a better way for that.