diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c index 6a8f04f..2ad812e 100644 --- a/dlls/d3dx9_36/tests/effect.c +++ b/dlls/d3dx9_36/tests/effect.c @@ -21,6 +21,96 @@ #include "wine/test.h" #include "d3dx9.h" +/* helper functions */ +static inline INT get_int(D3DXPARAMETER_TYPE type, const void *data) +{ + INT i; + + switch (type) + { + case D3DXPT_FLOAT: + i = *(FLOAT *)data; + break; + + case D3DXPT_INT: + i = *(INT *)data; + break; + + case D3DXPT_BOOL: + i = *(BOOL *)data; + break; + + default: + i = 0; + ok(0, "Unhandled type %x.\n", type); + break; + } + + return i; +} + +static inline FLOAT get_float(D3DXPARAMETER_TYPE type, const void *data) +{ + FLOAT f; + + switch (type) + { + case D3DXPT_FLOAT: + f = *(FLOAT *)data; + break; + + case D3DXPT_INT: + f = *(INT *)data; + break; + + case D3DXPT_BOOL: + f = *(BOOL *)data; + break; + + default: + f = 0.0f; + ok(0, "Unhandled type %x.\n", type); + break; + } + + return f; +} + +static inline BOOL get_bool(const void *data) +{ + return (*(DWORD *)data) ? TRUE : FALSE; +} + +static void set_number(LPVOID outdata, D3DXPARAMETER_TYPE outtype, LPCVOID indata, D3DXPARAMETER_TYPE intype) +{ + switch (outtype) + { + case D3DXPT_FLOAT: + *(FLOAT *)outdata = get_float(intype, indata); + break; + + case D3DXPT_BOOL: + *(BOOL *)outdata = get_bool(indata); + break; + + case D3DXPT_INT: + *(INT *)outdata = get_int(intype, indata); + break; + + case D3DXPT_PIXELSHADER: + case D3DXPT_VERTEXSHADER: + case D3DXPT_TEXTURE2D: + case D3DXPT_STRING: + *(INT *)outdata = 0x12345678; + break; + + default: + ok(0, "Unhandled type %x.\n", outtype); + *(INT *)outdata = 0; + break; + } +} + static const char effect_desc[] = "Technique\n" "{\n" @@ -197,6 +287,1937 @@ static void test_create_effect_compiler(void) ok(count == 0, "Release failed %u\n", count); } +/* + * + * Parameter value test + * + */ +struct test_effect_parameter_value_result +{ + const char *full_name; + D3DXPARAMETER_DESC desc; + unsigned int value_offset; /* start position for the value in the blob */ +}; + +/* + * fxc.exe + */ +#if 0 +float f = 0.1; +float1 f1 = {1.1}; +float2 f2 = {2.1, 2.2}; +float3 f3 = {3.1, 3.2, 3.3}; +float4 f4 = {4.1, 4.2, 4.3, 4.4}; +float1x1 f11 = {11.1}; +float1x2 f12 = {12.1, 12.2}; +float1x3 f13 = {13.1, 13.2, 13.3}; +float1x4 f14 = {14.1, 14.2, 14.3, 14.4}; +float2x1 f21 = {{21.11, 21.21}}; +float2x2 f22 = {{22.11, 22.21}, {22.12, 22.22}}; +float2x3 f23 = {{23.11, 23.21}, {23.12, 23.22}, {23.13, 23.23}}; +float2x4 f24 = {{24.11, 24.21}, {24.12, 24.22}, {24.13, 24.23}, {24.14, 24.24}}; +float3x1 f31 = {{31.11, 31.21, 31.31}}; +float3x2 f32 = {{32.11, 32.21, 32.31}, {32.12, 32.22, 32.32}}; +float3x3 f33 = {{33.11, 33.21, 33.31}, {33.12, 33.22, 33.32}, + {33.13, 33.23, 33.33}}; +float3x4 f34 = {{34.11, 34.21, 34.31}, {34.12, 34.22, 34.32}, + {34.13, 34.23, 34.33}, {34.14, 34.24, 34.34}}; +float4x1 f41 = {{41.11, 41.21, 41.31, 41.41}}; +float4x2 f42 = {{42.11, 42.21, 42.31, 42.41}, {42.12, 42.22, 42.32, 42.42}}; +float4x3 f43 = {{43.11, 43.21, 43.31, 43.41}, {43.12, 43.22, 43.32, 43.42}, + {43.13, 43.23, 43.33, 43.43}}; +float4x4 f44 = {{44.11, 44.21, 44.31, 44.41}, {44.12, 44.22, 44.32, 44.42}, + {44.13, 44.23, 44.33, 44.43}, {44.14, 44.24, 44.34, 44.44}}; +float f_2[2] = {0.101, 0.102}; +float1 f1_2[2] = {{1.101}, {1.102}}; +float2 f2_2[2] = {{2.101, 2.201}, {2.102, 2.202}}; +float3 f3_2[2] = {{3.101, 3.201, 3.301}, {3.102, 3.202, 3.302}}; +float4 f4_2[2] = {{4.101, 4.201, 4.301, 4.401}, {4.102, 4.202, 4.302, 4.402}}; +float1x1 f11_2[2] = {{11.101}, {11.102}}; +float1x2 f12_2[2] = {{12.101, 12.201}, {12.102, 12.202}}; +float1x3 f13_2[2] = {{13.101, 13.201, 13.301}, {13.102, 13.202, 13.302}}; +float1x4 f14_2[2] = {{14.101, 14.201, 14.301, 14.401}, {14.102, 14.202, 14.302, 14.402}}; +float2x1 f21_2[2] = {{{21.1101, 21.2101}}, {{21.1102, 21.2102}}}; +float2x2 f22_2[2] = {{{22.1101, 22.2101}, {22.1201, 22.2201}}, {{22.1102, 22.2102}, {22.1202, 22.2202}}}; +float2x3 f23_2[2] = {{{23.1101, 23.2101}, {23.1201, 23.2201}, {23.1301, 23.2301}}, {{23.1102, 23.2102}, + {23.1202, 23.2202}, {23.1302, 23.2302}}}; +float2x4 f24_2[2] = {{{24.1101, 24.2101}, {24.1201, 24.2201}, {24.1301, 24.2301}, {24.1401, 24.2401}}, + {{24.1102, 24.2102}, {24.1202, 24.2202}, {24.1302, 24.2302}, {24.1402, 24.2402}}}; +float3x1 f31_2[2] = {{{31.1101, 31.2101, 31.3101}}, {{31.1102, 31.2102, 31.3102}}}; +float3x2 f32_2[2] = {{{32.1101, 32.2101, 32.3101}, {32.1201, 32.2201, 32.3201}}, + {{32.1102, 32.2102, 32.3102}, {32.1202, 32.2202, 32.3202}}}; +float3x3 f33_2[2] = {{{33.1101, 33.2101, 33.3101}, {33.1201, 33.2201, 33.3201}, + {33.1301, 33.2301, 33.3301}}, {{33.1102, 33.2102, 33.3102}, {33.1202, 33.2202, 33.3202}, + {33.1302, 33.2302, 33.3302}}}; +float3x4 f34_2[2] = {{{34.1101, 34.2101, 34.3101}, {34.1201, 34.2201, 34.3201}, + {34.1301, 34.2301, 34.3301}, {34.1401, 34.2401, 34.3401}}, {{34.1102, 34.2102, 34.3102}, + {34.1202, 34.2202, 34.3202}, {34.1302, 34.2302, 34.3302}, {34.1402, 34.2402, 34.3402}}}; +float4x1 f41_2[2] = {{{41.1101, 41.2101, 41.3101, 41.4101}}, {{41.1102, 41.2102, 41.3102, 41.4102}}}; +float4x2 f42_2[2] = {{{42.1101, 42.2101, 42.3101, 42.4101}, {42.1201, 42.2201, 42.3201, 42.4201}}, + {{42.1102, 42.2102, 42.3102, 42.4102}, {42.1202, 42.2202, 42.3202, 42.4202}}}; +float4x3 f43_2[2] = {{{43.1101, 43.2101, 43.3101, 43.4101}, {43.1201, 43.2201, 43.3201, 43.4201}, + {43.1301, 43.2301, 43.3301, 43.4301}}, {{43.1102, 43.2102, 43.3102, 43.4102}, + {43.1202, 43.2202, 43.3202, 43.4202}, {43.1302, 43.2302, 43.3302, 43.4302}}}; +float4x4 f44_2[2] = {{{44.1101, 44.2101, 44.3101, 44.4101}, {44.1201, 44.2201, 44.3201, 44.4201}, + {44.1301, 44.2301, 44.3301, 44.4301}, {44.1401, 44.2401, 44.3401, 44.4401}}, + {{44.1102, 44.2102, 44.3102, 44.4102}, {44.1202, 44.2202, 44.3202, 44.4202}, + {44.1302, 44.2302, 44.3302, 44.4302}, {44.1402, 44.2402, 44.3402, 44.4402}}}; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_float[] = +{ +0xfeff0901, 0x00000b80, 0x00000000, 0x00000003, 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0x00000abc, 0x00000000, 0x00000002, 0x00000004, +0x00000003, 0x422c70be, 0x422cd724, 0x422d3d8b, 0x422da3f1, 0x422c7afb, 0x422ce162, 0x422d47c8, +0x422dae2f, 0x422c8539, 0x422ceb9f, 0x422d5206, 0x422db86c, 0x422c70d8, 0x422cd73f, 0x422d3da5, +0x422da40b, 0x422c7b16, 0x422ce17c, 0x422d47e3, 0x422dae49, 0x422c8553, 0x422cebba, 0x422d5220, +0x422db886, 0x00000006, 0x5f333466, 0x00000032, 0x00000003, 0x00000002, 0x00000b64, 0x00000000, +0x00000002, 0x00000004, 0x00000004, 0x423070be, 0x4230d724, 0x42313d8b, 0x4231a3f1, 0x42307afb, +0x4230e162, 0x423147c8, 0x4231ae2f, 0x42308539, 0x4230eb9f, 0x42315206, 0x4231b86c, 0x42308f76, +0x4230f5dd, 0x42315c43, 0x4231c2aa, 0x423070d8, 0x4230d73f, 0x42313da5, 0x4231a40b, 0x42307b16, +0x4230e17c, 0x423147e3, 0x4231ae49, 0x42308553, 0x4230ebba, 0x42315220, 0x4231b886, 0x42308f91, +0x4230f5f7, 0x42315c5d, 0x4231c2c4, 0x00000006, 0x5f343466, 0x00000032, 0x00000002, 0x00000070, +0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, +0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, +0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc, +0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128, +0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184, +0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4, +0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254, +0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8, +0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c, +0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4, +0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c, +0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc, +0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564, +0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec, +0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654, +0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc, +0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c, +0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c, +0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4, +0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac, +0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c, +0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000, +0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_float[] = +{ + {"f", {"f", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 10}, + {"f1", {"f1", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 20}, + {"f2", {"f2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 30}, + {"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 41}, + {"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 53}, + {"f11", {"f11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 66}, + {"f12", {"f12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 76}, + {"f13", {"f13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 87}, + {"f14", {"f14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 99}, + {"f21", {"f21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 0, 0, 0, 0, 8}, 112}, + {"f22", {"f22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 0, 0, 0, 0, 16}, 123}, + {"f23", {"f23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 0, 0, 0, 0, 24}, 136}, + {"f24", {"f24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 0, 0, 0, 0, 32}, 151}, + {"f31", {"f31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 0, 0, 0, 0, 12}, 168}, + {"f32", {"f32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 0, 0, 0, 0, 24}, 180}, + {"f33", {"f33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 0, 0, 0, 0, 36}, 195}, + {"f34", {"f34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 0, 0, 0, 0, 48}, 213}, + {"f41", {"f41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 0, 0, 0, 0, 16}, 234}, + {"f42", {"f42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 0, 0, 0, 0, 32}, 247}, + {"f43", {"f43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 0, 0, 0, 0, 48}, 264}, + {"f44", {"f44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 0, 0, 0, 0, 64}, 285}, + {"f_2", {"f_2", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 310}, + {"f1_2", {"f1_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 321}, + {"f2_2", {"f2_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 333}, + {"f3_2", {"f3_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 347}, + {"f4_2", {"f4_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 363}, + {"f11_2", {"f11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 381}, + {"f12_2", {"f12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 393}, + {"f13_2", {"f13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 407}, + {"f14_2", {"f14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 423}, + {"f21_2", {"f21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 2, 0, 0, 0, 16}, 441}, + {"f22_2", {"f22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 2, 0, 0, 0, 32}, 455}, + {"f23_2", {"f23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 2, 0, 0, 0, 48}, 473}, + {"f24_2", {"f24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 2, 0, 0, 0, 64}, 495}, + {"f31_2", {"f31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 0, 0, 24}, 521}, + {"f32_2", {"f32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 2, 0, 0, 0, 48}, 537}, + {"f33_2", {"f33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 2, 0, 0, 0, 72}, 559}, + {"f34_2", {"f34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 2, 0, 0, 0, 96}, 587}, + {"f41_2", {"f41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 2, 0, 0, 0, 32}, 621}, + {"f42_2", {"f42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 2, 0, 0, 0, 64}, 639}, + {"f43_2", {"f43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 2, 0, 0, 0, 96}, 665}, + {"f44_2", {"f44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 0, 0, 128}, 699}, +}; + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +int i = 1; +int1 i1 = {11}; +int2 i2 = {21, 22}; +int3 i3 = {31, 32, 33}; +int4 i4 = {41, 42, 43, 44}; +int1x1 i11 = {111}; +int1x2 i12 = {121, 122}; +int1x3 i13 = {131, 132, 133}; +int1x4 i14 = {141, 142, 143, 144}; +int2x1 i21 = {{2111, 2121}}; +int2x2 i22 = {{2211, 2221}, {2212, 2222}}; +int2x3 i23 = {{2311, 2321}, {2312, 2322}, {2313, 2323}}; +int2x4 i24 = {{2411, 2421}, {2412, 2422}, {2413, 2423}, {2414, 2424}}; +int3x1 i31 = {{3111, 3121, 3131}}; +int3x2 i32 = {{3211, 3221, 3231}, {3212, 3222, 3232}}; +int3x3 i33 = {{3311, 3321, 3331}, {3312, 3322, 3332}, + {3313, 3323, 3333}}; +int3x4 i34 = {{3411, 3421, 3431}, {3412, 3422, 3432}, + {3413, 3423, 3433}, {3414, 3424, 3434}}; +int4x1 i41 = {{4111, 4121, 4131, 4141}}; +int4x2 i42 = {{4211, 4221, 4231, 4241}, {4212, 4222, 4232, 4242}}; +int4x3 i43 = {{4311, 4321, 4331, 4341}, {4312, 4322, 4332, 4342}, + {4313, 4323, 4333, 4343}}; +int4x4 i44 = {{4411, 4421, 4431, 4441}, {4412, 4422, 4432, 4442}, + {4413, 4423, 4433, 4443}, {4414, 4424, 4434, 4444}}; +int i_2[2] = {0101, 0102}; +int1 i1_2[2] = {{1101}, {1102}}; +int2 i2_2[2] = {{2101, 2201}, {2102, 2202}}; +int3 i3_2[2] = {{3101, 3201, 3301}, {3102, 3202, 3302}}; +int4 i4_2[2] = {{4101, 4201, 4301, 4401}, {4102, 4202, 4302, 4402}}; +int1x1 i11_2[2] = {{11101}, {11102}}; +int1x2 i12_2[2] = {{12101, 12201}, {12102, 12202}}; +int1x3 i13_2[2] = {{13101, 13201, 13301}, {13102, 13202, 13302}}; +int1x4 i14_2[2] = {{14101, 14201, 14301, 14401}, {14102, 14202, 14302, 14402}}; +int2x1 i21_2[2] = {{{211101, 212101}}, {{211102, 212102}}}; +int2x2 i22_2[2] = {{{221101, 222101}, {221201, 222201}}, {{221102, 222102}, {221202, 222202}}}; +int2x3 i23_2[2] = {{{231101, 232101}, {231201, 232201}, {231301, 232301}}, {{231102, 232102}, + {231202, 232202}, {231302, 232302}}}; +int2x4 i24_2[2] = {{{241101, 242101}, {241201, 242201}, {241301, 242301}, {241401, 242401}}, + {{241102, 242102}, {241202, 242202}, {241302, 242302}, {241402, 242402}}}; +int3x1 i31_2[2] = {{{311101, 312101, 313101}}, {{311102, 312102, 313102}}}; +int3x2 i32_2[2] = {{{321101, 322101, 323101}, {321201, 322201, 323201}}, + {{321102, 322102, 323102}, {321202, 322202, 323202}}}; +int3x3 i33_2[2] = {{{331101, 332101, 333101}, {331201, 332201, 333201}, + {331301, 332301, 333301}}, {{331102, 332102, 333102}, {331202, 332202, 333202}, + {331302, 332302, 333302}}}; +int3x4 i34_2[2] = {{{341101, 342101, 343101}, {341201, 342201, 343201}, + {341301, 342301, 343301}, {341401, 342401, 343401}}, {{341102, 342102, 343102}, + {341202, 342202, 343202}, {341302, 342302, 343302}, {341402, 342402, 343402}}}; +int4x1 i41_2[2] = {{{411101, 412101, 413101, 414101}}, {{411102, 412102, 413102, 414102}}}; +int4x2 i42_2[2] = {{{421101, 422101, 423101, 424101}, {421201, 422201, 423201, 424201}}, + {{421102, 422102, 423102, 424102}, {421202, 422202, 423202, 424202}}}; +int4x3 i43_2[2] = {{{431101, 432101, 433101, 434101}, {431201, 432201, 433201, 434201}, + {431301, 432301, 433301, 434301}}, {{431102, 432102, 433102, 434102}, + {431202, 432202, 433202, 434202}, {431302, 432302, 433302, 434302}}}; +int4x4 i44_2[2] = {{{441101, 442101, 443101, 444101}, {441201, 442201, 443201, 444201}, + {441301, 442301, 443301, 444301}, {441401, 442401, 443401, 444401}}, + {{441102, 442102, 443102, 444102}, {441202, 442202, 443202, 444202}, + {441302, 442302, 443302, 444302}, {441402, 442402, 443402, 444402}}}; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_int[] = +{ +0xfeff0901, 0x00000b80, 0x00000000, 0x00000002, 0x00000000, 0x00000024, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000069, 0x00000002, 0x00000001, 0x0000004c, +0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x00000003, 0x00003169, 0x00000002, +0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x00000015, 0x00000016, +0x00000003, 0x00003269, 0x00000002, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003, +0x00000001, 0x0000001f, 0x00000020, 0x00000021, 0x00000003, 0x00003369, 0x00000002, 0x00000001, +0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000029, 0x0000002a, 0x0000002b, +0x0000002c, 0x00000003, 0x00003469, 0x00000002, 0x00000002, 0x00000104, 0x00000000, 0x00000000, +0x00000001, 0x00000001, 0x0000006f, 0x00000004, 0x00313169, 0x00000002, 0x00000002, 0x00000130, +0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000079, 0x0000007a, 0x00000004, 0x00323169, +0x00000002, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000083, +0x00000084, 0x00000085, 0x00000004, 0x00333169, 0x00000002, 0x00000002, 0x00000194, 0x00000000, +0x00000000, 0x00000001, 0x00000004, 0x0000008d, 0x0000008e, 0x0000008f, 0x00000090, 0x00000004, +0x00343169, 0x00000002, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001, +0x0000083f, 0x00000849, 0x00000004, 0x00313269, 0x00000002, 0x00000002, 0x000001f4, 0x00000000, +0x00000000, 0x00000002, 0x00000002, 0x000008a3, 0x000008ad, 0x000008a4, 0x000008ae, 0x00000004, +0x00323269, 0x00000002, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003, +0x00000907, 0x00000911, 0x00000908, 0x00000912, 0x00000909, 0x00000913, 0x00000004, 0x00333269, +0x00000002, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x0000096b, +0x00000975, 0x0000096c, 0x00000976, 0x0000096d, 0x00000977, 0x0000096e, 0x00000978, 0x00000004, +0x00343269, 0x00000002, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001, +0x00000c27, 0x00000c31, 0x00000c3b, 0x00000004, 0x00313369, 0x00000002, 0x00000002, 0x000002e0, +0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c8b, 0x00000c95, 0x00000c9f, 0x00000c8c, +0x00000c96, 0x00000ca0, 0x00000004, 0x00323369, 0x00000002, 0x00000002, 0x00000328, 0x00000000, +0x00000000, 0x00000003, 0x00000003, 0x00000cef, 0x00000cf9, 0x00000d03, 0x00000cf0, 0x00000cfa, +0x00000d04, 0x00000cf1, 0x00000cfb, 0x00000d05, 0x00000004, 0x00333369, 0x00000002, 0x00000002, +0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000d53, 0x00000d5d, 0x00000d67, +0x00000d54, 0x00000d5e, 0x00000d68, 0x00000d55, 0x00000d5f, 0x00000d69, 0x00000d56, 0x00000d60, +0x00000d6a, 0x00000004, 0x00343369, 0x00000002, 0x00000002, 0x000003b0, 0x00000000, 0x00000000, +0x00000004, 0x00000001, 0x0000100f, 0x00001019, 0x00001023, 0x0000102d, 0x00000004, 0x00313469, +0x00000002, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x00001073, +0x0000107d, 0x00001087, 0x00001091, 0x00001074, 0x0000107e, 0x00001088, 0x00001092, 0x00000004, +0x00323469, 0x00000002, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003, +0x000010d7, 0x000010e1, 0x000010eb, 0x000010f5, 0x000010d8, 0x000010e2, 0x000010ec, 0x000010f6, +0x000010d9, 0x000010e3, 0x000010ed, 0x000010f7, 0x00000004, 0x00333469, 0x00000002, 0x00000002, +0x000004ac, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x0000113b, 0x00001145, 0x0000114f, +0x00001159, 0x0000113c, 0x00001146, 0x00001150, 0x0000115a, 0x0000113d, 0x00001147, 0x00001151, +0x0000115b, 0x0000113e, 0x00001148, 0x00001152, 0x0000115c, 0x00000004, 0x00343469, 0x00000002, +0x00000000, 0x000004d8, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00000041, 0x00000042, +0x00000004, 0x00325f69, 0x00000002, 0x00000001, 0x00000504, 0x00000000, 0x00000002, 0x00000001, +0x00000001, 0x0000044d, 0x0000044e, 0x00000005, 0x325f3169, 0x00000000, 0x00000002, 0x00000001, +0x0000053c, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x00000835, 0x00000899, 0x00000836, +0x0000089a, 0x00000005, 0x325f3269, 0x00000000, 0x00000002, 0x00000001, 0x0000057c, 0x00000000, +0x00000002, 0x00000003, 0x00000001, 0x00000c1d, 0x00000c81, 0x00000ce5, 0x00000c1e, 0x00000c82, +0x00000ce6, 0x00000005, 0x325f3369, 0x00000000, 0x00000002, 0x00000001, 0x000005c4, 0x00000000, +0x00000002, 0x00000004, 0x00000001, 0x00001005, 0x00001069, 0x000010cd, 0x00001131, 0x00001006, +0x0000106a, 0x000010ce, 0x00001132, 0x00000005, 0x325f3469, 0x00000000, 0x00000002, 0x00000002, +0x000005f4, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00002b5d, 0x00002b5e, 0x00000006, +0x5f313169, 0x00000032, 0x00000002, 0x00000002, 0x0000062c, 0x00000000, 0x00000002, 0x00000001, +0x00000002, 0x00002f45, 0x00002fa9, 0x00002f46, 0x00002faa, 0x00000006, 0x5f323169, 0x00000032, +0x00000002, 0x00000002, 0x0000066c, 0x00000000, 0x00000002, 0x00000001, 0x00000003, 0x0000332d, +0x00003391, 0x000033f5, 0x0000332e, 0x00003392, 0x000033f6, 0x00000006, 0x5f333169, 0x00000032, +0x00000002, 0x00000002, 0x000006b4, 0x00000000, 0x00000002, 0x00000001, 0x00000004, 0x00003715, +0x00003779, 0x000037dd, 0x00003841, 0x00003716, 0x0000377a, 0x000037de, 0x00003842, 0x00000006, +0x5f343169, 0x00000032, 0x00000002, 0x00000002, 0x000006ec, 0x00000000, 0x00000002, 0x00000002, +0x00000001, 0x0003389d, 0x00033c85, 0x0003389e, 0x00033c86, 0x00000006, 0x5f313269, 0x00000032, +0x00000002, 0x00000002, 0x00000734, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00035fad, +0x00036395, 0x00036011, 0x000363f9, 0x00035fae, 0x00036396, 0x00036012, 0x000363fa, 0x00000006, +0x5f323269, 0x00000032, 0x00000002, 0x00000002, 0x0000078c, 0x00000000, 0x00000002, 0x00000002, +0x00000003, 0x000386bd, 0x00038aa5, 0x00038721, 0x00038b09, 0x00038785, 0x00038b6d, 0x000386be, +0x00038aa6, 0x00038722, 0x00038b0a, 0x00038786, 0x00038b6e, 0x00000006, 0x5f333269, 0x00000032, +0x00000002, 0x00000002, 0x000007f4, 0x00000000, 0x00000002, 0x00000002, 0x00000004, 0x0003adcd, +0x0003b1b5, 0x0003ae31, 0x0003b219, 0x0003ae95, 0x0003b27d, 0x0003aef9, 0x0003b2e1, 0x0003adce, +0x0003b1b6, 0x0003ae32, 0x0003b21a, 0x0003ae96, 0x0003b27e, 0x0003aefa, 0x0003b2e2, 0x00000006, +0x5f343269, 0x00000032, 0x00000002, 0x00000002, 0x00000834, 0x00000000, 0x00000002, 0x00000003, +0x00000001, 0x0004bf3d, 0x0004c325, 0x0004c70d, 0x0004bf3e, 0x0004c326, 0x0004c70e, 0x00000006, +0x5f313369, 0x00000032, 0x00000002, 0x00000002, 0x0000088c, 0x00000000, 0x00000002, 0x00000003, +0x00000002, 0x0004e64d, 0x0004ea35, 0x0004ee1d, 0x0004e6b1, 0x0004ea99, 0x0004ee81, 0x0004e64e, +0x0004ea36, 0x0004ee1e, 0x0004e6b2, 0x0004ea9a, 0x0004ee82, 0x00000006, 0x5f323369, 0x00000032, +0x00000002, 0x00000002, 0x000008fc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x00050d5d, +0x00051145, 0x0005152d, 0x00050dc1, 0x000511a9, 0x00051591, 0x00050e25, 0x0005120d, 0x000515f5, +0x00050d5e, 0x00051146, 0x0005152e, 0x00050dc2, 0x000511aa, 0x00051592, 0x00050e26, 0x0005120e, +0x000515f6, 0x00000006, 0x5f333369, 0x00000032, 0x00000002, 0x00000002, 0x00000984, 0x00000000, +0x00000002, 0x00000003, 0x00000004, 0x0005346d, 0x00053855, 0x00053c3d, 0x000534d1, 0x000538b9, +0x00053ca1, 0x00053535, 0x0005391d, 0x00053d05, 0x00053599, 0x00053981, 0x00053d69, 0x0005346e, +0x00053856, 0x00053c3e, 0x000534d2, 0x000538ba, 0x00053ca2, 0x00053536, 0x0005391e, 0x00053d06, +0x0005359a, 0x00053982, 0x00053d6a, 0x00000006, 0x5f343369, 0x00000032, 0x00000002, 0x00000002, +0x000009cc, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x000645dd, 0x000649c5, 0x00064dad, +0x00065195, 0x000645de, 0x000649c6, 0x00064dae, 0x00065196, 0x00000006, 0x5f313469, 0x00000032, +0x00000002, 0x00000002, 0x00000a34, 0x00000000, 0x00000002, 0x00000004, 0x00000002, 0x00066ced, +0x000670d5, 0x000674bd, 0x000678a5, 0x00066d51, 0x00067139, 0x00067521, 0x00067909, 0x00066cee, +0x000670d6, 0x000674be, 0x000678a6, 0x00066d52, 0x0006713a, 0x00067522, 0x0006790a, 0x00000006, +0x5f323469, 0x00000032, 0x00000002, 0x00000002, 0x00000abc, 0x00000000, 0x00000002, 0x00000004, +0x00000003, 0x000693fd, 0x000697e5, 0x00069bcd, 0x00069fb5, 0x00069461, 0x00069849, 0x00069c31, +0x0006a019, 0x000694c5, 0x000698ad, 0x00069c95, 0x0006a07d, 0x000693fe, 0x000697e6, 0x00069bce, +0x00069fb6, 0x00069462, 0x0006984a, 0x00069c32, 0x0006a01a, 0x000694c6, 0x000698ae, 0x00069c96, +0x0006a07e, 0x00000006, 0x5f333469, 0x00000032, 0x00000002, 0x00000002, 0x00000b64, 0x00000000, +0x00000002, 0x00000004, 0x00000004, 0x0006bb0d, 0x0006bef5, 0x0006c2dd, 0x0006c6c5, 0x0006bb71, +0x0006bf59, 0x0006c341, 0x0006c729, 0x0006bbd5, 0x0006bfbd, 0x0006c3a5, 0x0006c78d, 0x0006bc39, +0x0006c021, 0x0006c409, 0x0006c7f1, 0x0006bb0e, 0x0006bef6, 0x0006c2de, 0x0006c6c6, 0x0006bb72, +0x0006bf5a, 0x0006c342, 0x0006c72a, 0x0006bbd6, 0x0006bfbe, 0x0006c3a6, 0x0006c78e, 0x0006bc3a, +0x0006c022, 0x0006c40a, 0x0006c7f2, 0x00000006, 0x5f343469, 0x00000032, 0x00000002, 0x00000070, +0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020, +0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070, +0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc, +0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128, +0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184, +0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4, +0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254, +0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8, +0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c, +0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4, +0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c, +0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc, +0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564, +0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec, +0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654, +0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc, +0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c, +0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c, +0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4, +0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac, +0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c, +0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000, +0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_int[] = +{ + {"i", {"i", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 10}, + {"i1", {"i1", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 20}, + {"i2", {"i2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 30}, + {"i3", {"i3", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 41}, + {"i4", {"i4", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 53}, + {"i11", {"i11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 66}, + {"i12", {"i12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 76}, + {"i13", {"i13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 87}, + {"i14", {"i14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 99}, + {"i21", {"i21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 0, 0, 0, 0, 8}, 112}, + {"i22", {"i22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 0, 0, 0, 0, 16}, 123}, + {"i23", {"i23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 0, 0, 0, 0, 24}, 136}, + {"i24", {"i24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 0, 0, 0, 0, 32}, 151}, + {"i31", {"i31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 0, 0, 0, 0, 12}, 168}, + {"i32", {"i32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 0, 0, 0, 0, 24}, 180}, + {"i33", {"i33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 0, 0, 0, 0, 36}, 195}, + {"i34", {"i34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 0, 0, 0, 0, 48}, 213}, + {"i41", {"i41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 0, 0, 0, 0, 16}, 234}, + {"i42", {"i42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 0, 0, 0, 0, 32}, 247}, + {"i43", {"i43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 0, 0, 0, 0, 48}, 264}, + {"i44", {"i44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 0, 0, 0, 0, 64}, 285}, + {"i_2", {"i_2", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 310}, + {"i1_2", {"i1_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 321}, + {"i2_2", {"i2_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 333}, + {"i3_2", {"i3_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 347}, + {"i4_2", {"i4_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 363}, + {"i11_2", {"i11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 381}, + {"i12_2", {"i12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 393}, + {"i13_2", {"i13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 407}, + {"i14_2", {"i14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 423}, + {"i21_2", {"i21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 2, 0, 0, 0, 16}, 441}, + {"i22_2", {"i22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 2, 0, 0, 0, 32}, 455}, + {"i23_2", {"i23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 2, 0, 0, 0, 48}, 473}, + {"i24_2", {"i24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 2, 0, 0, 0, 64}, 495}, + {"i31_2", {"i31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 2, 0, 0, 0, 24}, 521}, + {"i32_2", {"i32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 2, 0, 0, 0, 48}, 537}, + {"i33_2", {"i33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 2, 0, 0, 0, 72}, 559}, + {"i34_2", {"i34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 2, 0, 0, 0, 96}, 587}, + {"i41_2", {"i41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 2, 0, 0, 0, 32}, 621}, + {"i42_2", {"i42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 2, 0, 0, 0, 64}, 639}, + {"i43_2", {"i43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 2, 0, 0, 0, 96}, 665}, + {"i44_2", {"i44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 2, 0, 0, 0, 128}, 699}, +}; + +/* + * fxc.exe /Tfx_2_0 + */ +#if 0 +string s = "test"; +string s_2[2] = {"test1", "test2"}; +texture2D tex; +Vertexshader v; +Vertexshader v_2[2]; +Pixelshader p; +Pixelshader p_2[2]; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_object[] = +{ +0xfeff0901, 0x00000100, 0x00000000, 0x00000004, 0x00000004, 0x0000001c, 0x00000000, 0x00000000, +0x00000001, 0x00000002, 0x00000073, 0x00000004, 0x00000004, 0x00000040, 0x00000000, 0x00000002, +0x00000002, 0x00000003, 0x00000004, 0x00325f73, 0x00000007, 0x00000004, 0x00000060, 0x00000000, +0x00000000, 0x00000004, 0x00000004, 0x00786574, 0x00000010, 0x00000004, 0x00000080, 0x00000000, +0x00000000, 0x00000005, 0x00000002, 0x00000076, 0x00000010, 0x00000004, 0x000000a4, 0x00000000, +0x00000002, 0x00000006, 0x00000007, 0x00000004, 0x00325f76, 0x0000000f, 0x00000004, 0x000000c4, +0x00000000, 0x00000000, 0x00000008, 0x00000002, 0x00000070, 0x0000000f, 0x00000004, 0x000000e8, +0x00000000, 0x00000002, 0x00000009, 0x0000000a, 0x00000004, 0x00325f70, 0x00000002, 0x00000070, +0x00000002, 0x00000074, 0x00000007, 0x00000001, 0x00000007, 0x0000000b, 0x00000004, 0x00000018, +0x00000000, 0x00000000, 0x00000024, 0x00000038, 0x00000000, 0x00000000, 0x00000048, 0x0000005c, +0x00000000, 0x00000000, 0x00000068, 0x0000007c, 0x00000000, 0x00000000, 0x00000088, 0x0000009c, +0x00000000, 0x00000000, 0x000000ac, 0x000000c0, 0x00000000, 0x00000000, 0x000000cc, 0x000000e0, +0x00000000, 0x00000000, 0x000000f8, 0x00000000, 0x00000001, 0x000000f0, 0x00000000, 0x00000000, +0x0000000a, 0x00000000, 0x00000009, 0x00000000, 0x0000000a, 0x00000000, 0x00000008, 0x00000000, +0x00000006, 0x00000000, 0x00000007, 0x00000000, 0x00000005, 0x00000000, 0x00000004, 0x00000000, +0x00000002, 0x00000006, 0x74736574, 0x00000031, 0x00000003, 0x00000006, 0x74736574, 0x00000032, +0x00000001, 0x00000005, 0x74736574, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_object[] = +{ + {"s", {"s", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 0, 0, 0, 0, sizeof(LPCSTR)}, 0}, + {"s_2", {"s_2", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 2, 0, 0, 0, 2 * sizeof(LPCSTR)}, 0}, + {"tex", {"tex", NULL, D3DXPC_OBJECT, D3DXPT_TEXTURE2D, 0, 0, 0, 0, 0, 0, sizeof(LPDIRECT3DBASETEXTURE9)}, 0}, + {"v", {"v", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 0, 0, 0, 0, sizeof(LPDIRECT3DVERTEXSHADER9)}, 0}, + {"v_2", {"v_2", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(LPDIRECT3DVERTEXSHADER9)}, 0}, + {"p", {"p", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 0, 0, 0, 0, sizeof(LPDIRECT3DPIXELSHADER9)}, 0}, + {"p_2", {"p_2", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(LPDIRECT3DPIXELSHADER9)}, 0}, +}; + +/* + * fxc.exe + */ +#if 0 +float3 f3 = {-3.1, 153.2, 283.3}; +float3 f3min = {-31.1, -31.2, -31.3}; +float3 f3max = {320.1, 320.2, 320.3}; +float4 f4 = {-4.1, 154.2, 284.3, 34.4}; +float4 f4min = {-41.1, -41.2, -41.3, -41.4}; +float4 f4max = {420.1, 42.20, 420.3, 420.4}; +technique t { pass p { } } +#endif +static const DWORD test_effect_parameter_value_blob_special[] = +{ +0xfeff0901, 0x00000150, 0x00000000, 0x00000003, 0x00000001, 0x0000002c, 0x00000000, 0x00000000, +0x00000003, 0x00000001, 0xc0466666, 0x43193333, 0x438da666, 0x00000003, 0x00003366, 0x00000003, +0x00000001, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0xc1f8cccd, 0xc1f9999a, +0xc1fa6666, 0x00000006, 0x696d3366, 0x0000006e, 0x00000003, 0x00000001, 0x00000090, 0x00000000, +0x00000000, 0x00000003, 0x00000001, 0x43a00ccd, 0x43a0199a, 0x43a02666, 0x00000006, 0x616d3366, +0x00000078, 0x00000003, 0x00000001, 0x000000c8, 0x00000000, 0x00000000, 0x00000004, 0x00000001, +0xc0833333, 0x431a3333, 0x438e2666, 0x4209999a, 0x00000003, 0x00003466, 0x00000003, 0x00000001, +0x000000fc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0xc2246666, 0xc224cccd, 0xc2253333, +0xc225999a, 0x00000006, 0x696d3466, 0x0000006e, 0x00000003, 0x00000001, 0x00000134, 0x00000000, +0x00000000, 0x00000004, 0x00000001, 0x43d20ccd, 0x4228cccd, 0x43d22666, 0x43d23333, 0x00000006, +0x616d3466, 0x00000078, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001, +0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x00000034, 0x00000050, +0x00000000, 0x00000000, 0x00000068, 0x00000084, 0x00000000, 0x00000000, 0x0000009c, 0x000000b8, +0x00000000, 0x00000000, 0x000000d0, 0x000000ec, 0x00000000, 0x00000000, 0x00000108, 0x00000124, +0x00000000, 0x00000000, 0x00000148, 0x00000000, 0x00000001, 0x00000140, 0x00000000, 0x00000000, +0x00000000, 0x00000000, +}; + +struct test_effect_parameter_value_result test_effect_parameter_value_result_special[] = +{ + {"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 10}, + {"f3min", {"f3min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 22}, + {"f3max", {"f3max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 35}, + {"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 48}, + {"f4min", {"f4min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 61}, + {"f4max", {"f4max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 75}, +}; + +#define ADD_PARAMETER_VALUE(x) {\ + test_effect_parameter_value_blob_ ## x,\ + sizeof(test_effect_parameter_value_blob_ ## x),\ + test_effect_parameter_value_result_ ## x,\ + sizeof(test_effect_parameter_value_result_ ## x)/sizeof(*test_effect_parameter_value_result_ ## x),\ +} + +static const struct +{ + const DWORD *blob; + UINT blob_size; + const struct test_effect_parameter_value_result *res; + UINT res_count; +} +test_effect_parameter_value_data[] = +{ + ADD_PARAMETER_VALUE(float), + ADD_PARAMETER_VALUE(int), + ADD_PARAMETER_VALUE(object), + ADD_PARAMETER_VALUE(special), +}; + +#undef ADD_PARAMETER_VALUE + +#define EFFECT_PARAMETER_VALUE_ARRAY_SIZE 48 + +static void test_effect_parameter_value_GetValue(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + DWORD value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l; + + memset(value, 0xab, sizeof(value)); + hr = effect->lpVtbl->GetValue(effect, parameter, value, res_desc->Bytes); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*value); ++l) + { + ok(value[l] == res_value[l], "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, value[l], res_value[l]); + } + + for (l = res_desc->Bytes / sizeof(*value); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, value[l], 0xabababab); + } + } + else if (res_desc->Class == D3DXPC_OBJECT) + { + switch (res_desc->Type) + { + case D3DXPT_PIXELSHADER: + case D3DXPT_VERTEXSHADER: + case D3DXPT_TEXTURE2D: + ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < (res_desc->Elements ? res_desc->Elements : 1); ++l) + { + IUnknown *unk = *((IUnknown **)value + l); + if (unk) IUnknown_Release(unk); + } + break; + + case D3DXPT_STRING: + ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + break; + + default: + ok(0, "Type is %u, this should not happen!\n", res_desc->Type); + break; + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, value[l], 0xabababab); + } + } +} + +static void test_effect_parameter_value_GetBool(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + BOOL bvalue = 0xabababab; + HRESULT hr; + + hr = effect->lpVtbl->GetBool(effect, parameter, &bvalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + ok(hr == D3D_OK, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + ok(bvalue == get_bool(res_value), "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n", + i, res_full_name, bvalue, get_bool(res_value)); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + ok(bvalue == 0xabababab, "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n", + i, res_full_name, bvalue, 0xabababab); + } +} + +static void test_effect_parameter_value_GetBoolArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + BOOL bavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l; + + memset(bavalue, 0xab, sizeof(bavalue)); + hr = effect->lpVtbl->GetBoolArray(effect, parameter, bavalue, res_desc->Bytes / sizeof(*bavalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*bavalue); ++l) + { + ok(bavalue[l] == get_bool(&res_value[l]), "%u - %s: GetBoolArray bavalue[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, bavalue[l], get_bool(&res_value[l])); + } + + for (l = res_desc->Bytes / sizeof(*bavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(bavalue[l] == 0xabababab, "%u - %s: GetBoolArray bavalue[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, bavalue[l], 0xabababab); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(bavalue[l] == 0xabababab, "%u - %s: GetBoolArray bavalue[%u] failed, got %#x, expected %#x\n", + i, res_full_name, l, bavalue[l], 0xabababab); + } + } +} + +static void test_effect_parameter_value_GetInt(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + INT ivalue = 0xabababab; + HRESULT hr; + + hr = effect->lpVtbl->GetInt(effect, parameter, &ivalue); + if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1) + { + ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + ok(ivalue == get_int(res_desc->Type, res_value), "%u - %s: GetInt ivalue failed, got %i, expected %i\n", + i, res_full_name, ivalue, get_int(res_desc->Type, res_value)); + } + else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && + ((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) || + (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1))) + { + INT tmp; + + ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + tmp = (INT)(min(max(0.0f, *((FLOAT *)res_value + 2)), 1.0f) * 255.0f); + tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 1)), 1.0f) * 255.0f)) << 8; + tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 0)), 1.0f) * 255.0f)) << 16; + if (res_desc->Columns * res_desc->Rows > 3) + { + tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 3)), 1.0f) * 255.0f)) << 24; + } + + ok(ivalue == tmp, "%u - %s: GetInt ivalue failed, got %x, expected %x\n", + i, res_full_name, ivalue, tmp); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + ok(ivalue == 0xabababab, "%u - %s: GetInt ivalue failed, got %i, expected %i\n", + i, res_full_name, ivalue, 0xabababab); + } +} + +static void test_effect_parameter_value_GetIntArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + INT iavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l; + + memset(iavalue, 0xab, sizeof(iavalue)); + hr = effect->lpVtbl->GetIntArray(effect, parameter, iavalue, res_desc->Bytes / sizeof(*iavalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*iavalue); ++l) + { + ok(iavalue[l] == get_int(res_desc->Type, &res_value[l]), "%u - %s: GetIntArray iavalue[%u] failed, got %i, expected %i\n", + i, res_full_name, l, iavalue[l], get_int(res_desc->Type, &res_value[l])); + } + + for (l = res_desc->Bytes / sizeof(*iavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(iavalue[l] == 0xabababab, "%u - %s: GetIntArray iavalue[%u] failed, got %i, expected %i\n", + i, res_full_name, l, iavalue[l], 0xabababab); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(iavalue[l] == 0xabababab, "%u - %s: GetIntArray iavalue[%u] failed, got %i, expected %i\n", + i, res_full_name, l, iavalue[l], 0xabababab); + } + } +} + +static void test_effect_parameter_value_GetFloat(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue = *(FLOAT *)&cmp; + + hr = effect->lpVtbl->GetFloat(effect, parameter, &fvalue); + if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1) + { + FLOAT res = get_float(res_desc->Type, res_value); + + ok(hr == D3D_OK, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + ok(fvalue == res, "%u - %s: GetFloat fvalue failed, got %f, expected %f\n", + i, res_full_name, fvalue, res); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + ok(fvalue == *(FLOAT *)&cmp, "%u - %s: GetFloat fvalue failed, got %f, expected %f\n", + i, res_full_name, fvalue, *(FLOAT *)&cmp); + } +} + +static void test_effect_parameter_value_GetFloatArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + FLOAT favalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + HRESULT hr; + UINT l; + DWORD cmp = 0xabababab; + + memset(favalue, 0xab, sizeof(favalue)); + hr = effect->lpVtbl->GetFloatArray(effect, parameter, favalue, res_desc->Bytes / sizeof(*favalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Bytes / sizeof(*favalue); ++l) + { + FLOAT res = get_float(res_desc->Type, &res_value[l]); + + ok(favalue[l] == res, "%u - %s: GetFloatArray favalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, favalue[l], res); + } + + for (l = res_desc->Bytes / sizeof(*favalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(favalue[l] == *(FLOAT *)&cmp, "%u - %s: GetFloatArray favalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, favalue[l], *(FLOAT *)&cmp); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(favalue[l] == *(FLOAT *)&cmp, "%u - %s: GetFloatArray favalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, favalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetVector(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[4]; + UINT l; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetVector(effect, parameter, (D3DXVECTOR4 *)&fvalue); + if (!res_desc->Elements && + (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR) && + res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4) + { + FLOAT f; + DWORD tmp; + + ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + f = *(fvalue + 2); + f = f > 1.0f ? 1.0f : f; + tmp = (DWORD)(f * 255.0f); + + f = *(fvalue + 1); + f = f > 1.0f ? 1.0f : f; + tmp += ((DWORD)(f * 255.0f)) << 8; + + f = *(fvalue + 0); + f = f > 1.0f ? 1.0f : f; + tmp += ((DWORD)(f * 255.0f)) << 16; + + f = *(fvalue + 3); + f = f > 1.0f ? 1.0f : f; + tmp += ((DWORD)(f * 255.0f)) << 24; + + ok(*res_value == tmp, "%u - %s: GetVector ivalue failed, got %i, expected %i\n", + i, res_full_name, tmp, *res_value); + } + else if (!res_desc->Elements && (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR)) + { + ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < res_desc->Columns; ++l) + { + ok(fvalue[l] == get_float(res_desc->Type, &res_value[l]), + "%u - %s: GetVector fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], get_float(res_desc->Type, &res_value[l])); + } + + for (l = res_desc->Columns; l < 4; ++l) + { + ok(fvalue[l] == 0.0f, "%u - %s: GetVector fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], 0.0f); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < 4; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetVector fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetVectorArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, k; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetVectorArray(effect, parameter, (D3DXVECTOR4 *)&fvalue, res_desc->Elements); + + if (!res_desc->Elements) + { + ok(hr == D3D_OK, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetVectorArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } + else if (res_desc->Elements && res_desc->Class == D3DXPC_VECTOR) + { + ok(hr == D3D_OK, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < res_desc->Elements; ++k) + { + for (l = 0; l < res_desc->Columns; ++l) + { + ok(fvalue[l + k * 4] == get_float(res_desc->Type, &res_value[ l + k * res_desc->Columns]), + "%u - %s: GetVectorArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l + k * 4, fvalue[ l + k * 4], get_float(res_desc->Type, &res_value[ l + k * res_desc->Columns])); + } + + for (l = res_desc->Columns; l < 4; ++l) + { + ok(fvalue[ l + k * 4] == 0.0f, "%u - %s: GetVectorArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l + k * 4, fvalue[ l + k * 4], 0.0f); + } + } + + for (l = res_desc->Elements * 4; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetVectorArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetVectorArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetMatrix(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[16]; + UINT l, k; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrix(effect, parameter, (D3DXMATRIX *)&fvalue); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + FLOAT res = get_float(res_desc->Type, &res_value[l * res_desc->Columns + k]); + + ok(fvalue[l * 4 + k] == res, "%u - %s: GetMatrix fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l * 4 + k, fvalue[l * 4 + k], res); + } + else + { + ok(fvalue[l * 4 + k] == 0.0f, "%u - %s: GetMatrix fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l * 4 + k, fvalue[l * 4 + k], 0.0f); + } + } + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < sizeof(fvalue) / sizeof(*fvalue); ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrix fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, k, m; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrixArray(effect, parameter, (D3DXMATRIX *)&fvalue, res_desc->Elements); + if (!res_desc->Elements) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } + else if (res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (m = 0; m < res_desc->Elements; ++m) + { + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + ok(fvalue[m * 16 + l * 4 + k] == get_float(res_desc->Type, + &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), + "%u - %s: GetMatrixArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, m * 16 + l * 4 + k, fvalue[m * 16 + l * 4 + k], + get_float(res_desc->Type, &res_value[m * res_desc->Columns * res_desc->Rows + + l * res_desc->Columns + k])); + } + else + { + ok(fvalue[m * 16 + l * 4 + k] == 0.0f, "%u - %s: GetMatrixArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, m * 16 + l * 4 + k, fvalue[m * 16 + l * 4 + k], 0.0f); + } + } + } + } + + for (l = res_desc->Elements * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetMatrixTranspose(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[16]; + UINT l, k; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, (D3DXMATRIX *)&fvalue); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + FLOAT res = get_float(res_desc->Type, &res_value[l * res_desc->Columns + k]); + + ok(fvalue[l + k * 4] == res, "%u - %s: GetMatrixTranspose fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l + k * 4, fvalue[l + k * 4], res); + } + else + { + ok(fvalue[l + k * 4] == 0.0f, "%u - %s: GetMatrixTranspose fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l + k * 4, fvalue[l + k * 4], 0.0f); + } + } + } + } + else if (!res_desc->Elements && (res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_SCALAR)) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + FLOAT res = get_float(res_desc->Type, &res_value[l * res_desc->Columns + k]); + + ok(fvalue[l * 4 + k] == res, "%u - %s: GetMatrixTranspose fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l * 4 + k, fvalue[l * 4 + k], res); + } + else + { + ok(fvalue[l * 4 + k] == 0.0f, "%u - %s: GetMatrixTranspose fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l * 4 + k, fvalue[l * 4 + k], 0.0f); + } + } + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < sizeof(fvalue) / sizeof(*fvalue); ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixTranspose fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetMatrixTransposeArray(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + DWORD cmp = 0xabababab; + FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, k, m; + + memset(fvalue, 0xab, sizeof(fvalue)); + hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)&fvalue, res_desc->Elements); + if (!res_desc->Elements) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixTransposeArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } + else if (res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + ok(hr == D3D_OK, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + for (m = 0; m < res_desc->Elements; ++m) + { + for (k = 0; k < 4; ++k) + { + for (l = 0; l < 4; ++l) + { + if (k < res_desc->Columns && l < res_desc->Rows) + { + ok(fvalue[m * 16 + l + k * 4] == get_float(res_desc->Type, + &res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), + "%u - %s: GetMatrixTransposeArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, m * 16 + l + k * 4, fvalue[m * 16 + l + k * 4], + get_float(res_desc->Type, &res_value[m * res_desc->Columns * res_desc->Rows + + l * res_desc->Columns + k])); + } + else + { + ok(fvalue[m * 16 + l + k * 4] == 0.0f, "%u - %s: GetMatrixTransposeArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, m * 16 + l + k * 4, fvalue[m * 16 + l + k * 4], 0.0f); + } + } + } + } + + for (l = res_desc->Elements * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixTransposeArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) + { + ok(fvalue[l] == *(FLOAT *)&cmp, "%u - %s: GetMatrixTransposeArray fvalue[%u] failed, got %f, expected %f\n", + i, res_full_name, l, fvalue[l], *(FLOAT *)&cmp); + } + } +} + +static void test_effect_parameter_value_GetTestGroup(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + test_effect_parameter_value_GetValue(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetBool(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetBoolArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetInt(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetIntArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetFloat(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetFloatArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetVector(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetVectorArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrix(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixArray(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixTranspose(res, effect, res_value, parameter, i); + test_effect_parameter_value_GetMatrixTransposeArray(res, effect, res_value, parameter, i); +} + +static void test_effect_parameter_value_ResetValue(const struct test_effect_parameter_value_result *res, + ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i) +{ + const D3DXPARAMETER_DESC *res_desc = &res->desc; + LPCSTR res_full_name = res->full_name; + HRESULT hr; + + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + hr = effect->lpVtbl->SetValue(effect, parameter, res_value, res_desc->Bytes); + ok(hr == D3D_OK, "%u - %s: SetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + /* nothing to do */ + switch (res_desc->Type) + { + case D3DXPT_PIXELSHADER: + case D3DXPT_VERTEXSHADER: + case D3DXPT_TEXTURE2D: + case D3DXPT_STRING: + break; + + default: + ok(0, "Type is %u, this should not happen!\n", res_desc->Type); + break; + } + } + test_effect_parameter_value_GetTestGroup(res, effect, res_value, parameter, i); +} + +static void test_effect_parameter_value(IDirect3DDevice9 *device) +{ + UINT i; + UINT effect_count = sizeof(test_effect_parameter_value_data) / sizeof(*test_effect_parameter_value_data); + + for (i = 0; i < effect_count; ++i) + { + const struct test_effect_parameter_value_result *res = test_effect_parameter_value_data[i].res; + UINT res_count = test_effect_parameter_value_data[i].res_count; + const DWORD *blob = test_effect_parameter_value_data[i].blob; + UINT blob_size = test_effect_parameter_value_data[i].blob_size; + HRESULT hr; + ID3DXEffect *effect; + D3DXEFFECT_DESC edesc; + ULONG count; + UINT k; + + hr = D3DXCreateEffect(device, blob, blob_size, NULL, NULL, 0, NULL, &effect, NULL); + ok(hr == D3D_OK, "%u: D3DXCreateEffect failed, got %#x, expected %#x\n", i, hr, D3D_OK); + + hr = effect->lpVtbl->GetDesc(effect, &edesc); + ok(hr == D3D_OK, "%u: GetDesc failed, got %#x, expected %#x\n", i, hr, D3D_OK); + ok(edesc.Parameters == res_count, "%u: Parameters failed, got %u, expected %u\n", + i, edesc.Parameters, res_count); + + for (k = 0; k < res_count; ++k) + { + const D3DXPARAMETER_DESC *res_desc = &res[k].desc; + LPCSTR res_full_name = res[k].full_name; + UINT res_value_offset = res[k].value_offset; + D3DXHANDLE parameter; + D3DXPARAMETER_DESC pdesc; + BOOL bvalue; + INT ivalue; + FLOAT fvalue; + DWORD input_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + DWORD expected_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE]; + UINT l, element; + + parameter = effect->lpVtbl->GetParameterByName(effect, NULL, res_full_name); + ok(parameter != NULL, "%u - %s: GetParameterByName failed\n", i, res_full_name); + + hr = effect->lpVtbl->GetParameterDesc(effect, parameter, &pdesc); + ok(hr == D3D_OK, "%u - %s: GetParameterDesc failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + + ok(res_desc->Name ? !strcmp(pdesc.Name, res_desc->Name) : !pdesc.Name, + "%u - %s: GetParameterDesc Name failed, got \"%s\", expected \"%s\"\n", + i, res_full_name, pdesc.Name, res_desc->Name); + ok(res_desc->Semantic ? !strcmp(pdesc.Semantic, res_desc->Semantic) : !pdesc.Semantic, + "%u - %s: GetParameterDesc Semantic failed, got \"%s\", expected \"%s\"\n", + i, res_full_name, pdesc.Semantic, res_desc->Semantic); + ok(res_desc->Class == pdesc.Class, "%u - %s: GetParameterDesc Class failed, got %#x, expected %#x\n", + i, res_full_name, pdesc.Class, res_desc->Class); + ok(res_desc->Type == pdesc.Type, "%u - %s: GetParameterDesc Type failed, got %#x, expected %#x\n", + i, res_full_name, pdesc.Type, res_desc->Type); + ok(res_desc->Rows == pdesc.Rows, "%u - %s: GetParameterDesc Rows failed, got %u, expected %u\n", + i, res_full_name, pdesc.Rows, res_desc->Rows); + ok(res_desc->Columns == pdesc.Columns, "%u - %s: GetParameterDesc Columns failed, got %u, expected %u\n", + i, res_full_name, pdesc.Columns, res_desc->Columns); + ok(res_desc->Elements == pdesc.Elements, "%u - %s: GetParameterDesc Elements failed, got %u, expected %u\n", + i, res_full_name, pdesc.Elements, res_desc->Elements); + ok(res_desc->Annotations == pdesc.Annotations, "%u - %s: GetParameterDesc Annotations failed, got %u, expected %u\n", + i, res_full_name, pdesc.Annotations, res_desc->Annotations); + ok(res_desc->StructMembers == pdesc.StructMembers, "%u - %s: GetParameterDesc StructMembers failed, got %u, expected %u\n", + i, res_full_name, pdesc.StructMembers, res_desc->StructMembers); + ok(res_desc->Flags == pdesc.Flags, "%u - %s: GetParameterDesc Flags failed, got %u, expected %u\n", + i, res_full_name, pdesc.Flags, res_desc->Flags); + ok(res_desc->Bytes == pdesc.Bytes, "%u - %s: GetParameterDesc Bytes, got %u, expected %u\n", + i, res_full_name, pdesc.Bytes, res_desc->Bytes); + + /* check size */ + ok(EFFECT_PARAMETER_VALUE_ARRAY_SIZE >= res_desc->Bytes / 4 + + (res_desc->Elements ? res_desc->Bytes / 4 / res_desc->Elements : 0), + "%u - %s: Warning: Array size to small\n", i, res_full_name); + + test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* + * check invalid calls + * These will crash: + * effect->lpVtbl->SetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL)); + * effect->lpVtbl->SetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT)); + * effect->lpVtbl->SetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT)); + * effect->lpVtbl->SetVector(effect, parameter, NULL); + * effect->lpVtbl->SetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->SetMatrix(effect, parameter, NULL); + * effect->lpVtbl->GetMatrix(effect, parameter, NULL); + * effect->lpVtbl->SetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + * effect->lpVtbl->SetMatrixTranspose(effect, parameter, NULL); + * effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + */ + hr = effect->lpVtbl->SetBool(effect, NULL, bvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBool(effect, NULL, &bvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBool(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetInt(effect, NULL, ivalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetInt(effect, NULL, &ivalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetInt(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetFloat(effect, NULL, fvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloat(effect, NULL, &fvalue); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloat(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT)); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetVector(effect, NULL, (D3DXVECTOR4 *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVector(effect, NULL, (D3DXVECTOR4 *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVector(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrix(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrix(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, NULL); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->SetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1); + ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + + test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetBool */ + bvalue = 1; + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetBool(effect, parameter, bvalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + set_number(expected_value, res_desc->Type, &bvalue, D3DXPT_BOOL); + ok(hr == D3D_OK, "%u - %s: SetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetBoolArray */ + bvalue = 1; + for (l = 0; l < res_desc->Bytes / sizeof(bvalue); ++l) + { + set_number(input_value + l, res_desc->Type, &bvalue, D3DXPT_BOOL); + bvalue = !bvalue; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetBoolArray(effect, parameter, (BOOL *)input_value, res_desc->Bytes / sizeof(bvalue)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < res_desc->Bytes / sizeof(bvalue); ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_BOOL); + } + ok(hr == D3D_OK, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetInt */ + ivalue = 0x1f455234; + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetInt(effect, parameter, ivalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + set_number(expected_value, res_desc->Type, &ivalue, D3DXPT_INT); + ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT && + ((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) || + (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1))) + { + FLOAT tmp = ((ivalue & 0xff0000) >> 16) / 255.0f; + set_number(expected_value, res_desc->Type, &tmp, D3DXPT_FLOAT); + tmp = ((ivalue & 0xff00) >> 8) / 255.0f; + set_number(expected_value + 1, res_desc->Type, &tmp, D3DXPT_FLOAT); + tmp = (ivalue & 0xff) / 255.0f; + set_number(expected_value + 2, res_desc->Type, &tmp, D3DXPT_FLOAT); + tmp = ((ivalue & 0xff000000) >> 24) / 255.0f; + set_number(expected_value + 3, res_desc->Type, &tmp, D3DXPT_FLOAT); + + ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetIntArray */ + ivalue = 123456; + for (l = 0; l < res_desc->Bytes / sizeof(bvalue); ++l) + { + set_number(input_value + l, res_desc->Type, &ivalue, D3DXPT_INT); + ivalue++; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetIntArray(effect, parameter, (INT *)input_value, res_desc->Bytes / sizeof(*input_value)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_INT); + } + ok(hr == D3D_OK, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetFloat */ + fvalue = 1.33; + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetFloat(effect, parameter, fvalue); + if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1) + { + set_number(expected_value, res_desc->Type, &fvalue, D3DXPT_FLOAT); + ok(hr == D3D_OK, "%u - %s: SetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetFloatArray */ + fvalue = 1.33; + for (l = 0; l < res_desc->Bytes / sizeof(fvalue); ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetFloatArray(effect, parameter, (FLOAT *)input_value, res_desc->Bytes / sizeof(*input_value)); + if (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR + || res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l) + { + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT); + } + ok(hr == D3D_OK, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetVector */ + fvalue = -1.33; + for (l = 0; l < 4; ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 138.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetVector(effect, parameter, (D3DXVECTOR4 *)input_value); + if (!res_desc->Elements && + (res_desc->Class == D3DXPC_SCALAR + || res_desc->Class == D3DXPC_VECTOR)) + { + BOOL is_zero = FALSE; + FLOAT tmp; + + /* clamped to 0-255 */ + if (res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4) + { + for (l = 0; l < 4; ++l) + { + set_number(&tmp, D3DXPT_FLOAT, input_value + l, res_desc->Type); + if (tmp < 0.0f || tmp > 255.0f) is_zero = TRUE; + } + } + + tmp = 0.0f; + + for (l = 0; l < 4; ++l) + { + if (is_zero) + set_number(expected_value + l, res_desc->Type, &tmp, D3DXPT_FLOAT); + else + set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT); + } + ok(hr == D3D_OK, "%u - %s: SetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetVectorArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < element * 4; ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetVectorArray(effect, parameter, (D3DXVECTOR4 *)input_value, element); + if (res_desc->Elements && res_desc->Class == D3DXPC_VECTOR && element <= res_desc->Elements) + { + UINT m; + + for (m = 0; m < element; ++m) + { + for (l = 0; l < res_desc->Columns; ++l) + { + set_number(expected_value + m * res_desc->Columns + l, res_desc->Type, input_value + m * 4 + l, D3DXPT_FLOAT); + } + } + ok(hr == D3D_OK, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + + /* SetMatrix */ + fvalue = 1.33; + for (l = 0; l < 16; ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetMatrix(effect, parameter, (D3DXMATRIX *)input_value); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < 4; ++l) + { + UINT m; + + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns, res_desc->Type, + input_value + l + m * 4, D3DXPT_FLOAT); + } + + } + ok(hr == D3D_OK, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetMatrixArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < element * 16; ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + + hr = effect->lpVtbl->SetMatrixArray(effect, parameter, (D3DXMATRIX *)input_value, element); + if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements) + { + UINT n; + + for (n = 0; n < element; ++n) + { + for (l = 0; l < 4; ++l) + { + UINT m; + + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, + res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT); + } + + } + } + ok(hr == D3D_OK, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + + /* SetMatrixTranspose */ + fvalue = 1.33; + for (l = 0; l < 16; ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + hr = effect->lpVtbl->SetMatrixTranspose(effect, parameter, (D3DXMATRIX *)input_value); + if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS) + { + for (l = 0; l < 4; ++l) + { + UINT m; + + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns, res_desc->Type, + input_value + l * 4 + m, D3DXPT_FLOAT); + } + + } + ok(hr == D3D_OK, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + + /* SetMatrixTransposeArray */ + for (element = 0; element < res_desc->Elements + 1; ++element) + { + fvalue = 1.33; + for (l = 0; l < element * 16; ++l) + { + set_number(input_value + l, res_desc->Type, &fvalue, D3DXPT_FLOAT); + fvalue += 1.12; + } + memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes); + + hr = effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)input_value, element); + if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements) + { + UINT n; + + for (n = 0; n < element; ++n) + { + for (l = 0; l < 4; ++l) + { + UINT m; + + for (m = 0; m < 4; ++m) + { + if (m < res_desc->Rows && l < res_desc->Columns) + set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows, + res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT); + } + + } + } + ok(hr == D3D_OK, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK); + } + else + { + ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", + i, res_full_name, hr, D3DERR_INVALIDCALL); + } + test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i); + test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i); + } + } + + count = effect->lpVtbl->Release(effect); + ok(!count, "Release failed %u\n", count); + } +} + START_TEST(effect) { HWND wnd; @@ -231,6 +2252,7 @@ START_TEST(effect) test_create_effect_and_pool(device); test_create_effect_compiler(); + test_effect_parameter_value(device); count = IDirect3DDevice9_Release(device); ok(count == 0, "The device was not properly freed: refcount %u\n", count);