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2009/6/27 Stefan Dösinger stefan@codeweavers.com:
|| ins.handler_idx == WINED3DSIH_PHASE || ins.handler_idx == WINED3DSIH_RET) || ins.handler_idx == WINED3DSIH_PHASE)
|| ins.handler_idx == WINED3DSIH_PHASE
|| ins.handler_idx == WINED3DSIH_RET)
|| ins.handler_idx == WINED3DSIH_PHASE)
Did you test this change with GLSL?
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