On 5/26/21 3:04 AM, Conor McCarthy wrote:
From: Hans-Kristian Arntzen post@arntzen-software.no
Modified to keep within current vkd3d descriptor set pool limits.
Signed-off-by: Conor McCarthy cmccarthy@codeweavers.com
tests/d3d12.c | 1424 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1424 insertions(+)
So, it goes without saying, but this is a lot of code to send at once, and a lot for one patch, and it would be relatively easy to break this up by test function.
Nevertheless, I'll try to give a complete review...
diff --git a/tests/d3d12.c b/tests/d3d12.c index f289a10d..7252e65e 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -651,6 +651,27 @@ static bool is_memory_pool_L1_supported(ID3D12Device *device) return !architecture.UMA; }
+#define context_supports_sm51(context) context_supports_sm51_(__LINE__, context) +static bool context_supports_sm51_(unsigned int line, struct test_context *context) +{
- D3D12_FEATURE_DATA_SHADER_MODEL model;
- HRESULT hr;
- model.HighestShaderModel = D3D_SHADER_MODEL_5_1;
- hr = ID3D12Device_CheckFeatureSupport(context->device, D3D12_FEATURE_SHADER_MODEL, &model, sizeof(model));
- ok_(line)(hr == S_OK, "Failed to query shader model support, hr %#x.\n", hr);
- if (hr != S_OK)
return false;- if (model.HighestShaderModel < D3D_SHADER_MODEL_5_1)
- {
skip_(line)("Device does not support shader model 5.1, skipping resource array tests.\n");return false;- }
- else
return true;+}
This should probably resemble the other is_*_supported() helpers.
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e) static ID3D12RootSignature *create_cb_root_signature_(unsigned int line, ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility, @@ -33817,6 +33838,1402 @@ static void test_hull_shader_patch_constant_inputs(void) destroy_test_context(&context); }
+static void test_unbounded_srv(void) +{
- D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
- D3D12_ROOT_PARAMETER root_parameters[3];
- D3D12_DESCRIPTOR_RANGE descriptor_ranges[4];
- ID3D12DescriptorHeap* heap;
- ID3D12Resource *input_buffers[128];
- ID3D12Resource *input_textures[128];
- ID3D12Resource *output_buffer;
- struct resource_readback rb;
- ID3D12GraphicsCommandList* command_list;
- D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
- D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
- unsigned int i, descriptor_size;
- struct test_context context;
- ID3D12CommandQueue* queue;
- HRESULT hr;
+#if 0
- // Space 1 and 2 have an offset of 0 descriptors, so pattern of descriptors is
- // [ buf, tex, buf, tex ]
- StructuredBuffer<uint> Buffers[] : register(t4, space1);
- Texture2D<uint> Textures[] : register(t4, space2);
- // Space 3 and 4 have an effective offset of 2 descriptor,
- // so pattern of descriptors is still
- // [ buf, tex, buf, tex ]
- StructuredBuffer<uint> AliasBuffers[64] : register(t4, space3);
- Texture2D<uint> AliasTextures[64] : register(t4, space4);
- StructuredBuffer<uint> StandaloneBuffer : register(t100, space3);
- Texture2D<uint> StandaloneTexture : register(t199, space3);
- RWByteAddressBuffer OBuffer : register(u0);
- [numthreads(64, 1, 1)]
- void main(uint idx : SV_DispatchThreadID)
- {
uint result = 0;if (idx & 1)result += Textures[NonUniformResourceIndex(idx)].Load(int3(0, 0, 0));elseresult += Buffers[NonUniformResourceIndex(idx)].Load(0);if (idx & 1)result += AliasTextures[NonUniformResourceIndex(idx)].Load(int3(0, 0, 0)) << 8;elseresult += AliasBuffers[NonUniformResourceIndex(idx)].Load(0) << 8;
I'm kind of curious what the point of the alternation is here; not that there's anything wrong with it, but it seems a bit orthogonal to the test.
At least I presume the two conditionals can be merged into one?
result *= StandaloneBuffer.Load(0);result *= StandaloneTexture.Load(int3(0, 0, 0));OBuffer.Store(4 * idx, result);- }
+#endif
- static const DWORD cs_code[] =
- {
0x43425844, 0x2b452826, 0x244a6b65, 0xdf8a8f8b, 0xf8326669, 0x00000001, 0x000003c4, 0x00000003,0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000370, 0x00050051, 0x000000dc, 0x0100086a,0x070000a2, 0x00307e46, 0x00000000, 0x00000004, 0xffffffff, 0x00000004, 0x00000001, 0x07001858,0x00307e46, 0x00000001, 0x00000004, 0xffffffff, 0x00004444, 0x00000002, 0x070000a2, 0x00307e46,0x00000002, 0x00000004, 0x00000043, 0x00000004, 0x00000003, 0x070000a2, 0x00307e46, 0x00000003,0x00000064, 0x00000064, 0x00000004, 0x00000003, 0x07001858, 0x00307e46, 0x00000004, 0x000000c7,0x000000c7, 0x00004444, 0x00000003, 0x07001858, 0x00307e46, 0x00000005, 0x00000004, 0x00000043,0x00004444, 0x00000004, 0x0600009d, 0x0031ee46, 0x00000000, 0x00000000, 0x00000000, 0x00000000,0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,0x06000001, 0x00100012, 0x00000000, 0x0002000a, 0x00004001, 0x00000001, 0x0304001f, 0x0010000a,0x00000000, 0x04000036, 0x00100012, 0x00000000, 0x0002000a, 0x0e00002d, 0x00100012, 0x00000000,0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x86207e46, 0x00020001, 0x00000001,0x00000004, 0x0010000a, 0x00000000, 0x04000036, 0x00100042, 0x00000000, 0x0002000a, 0x0e00002d,0x00100042, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x86207c96,0x00020001, 0x00000005, 0x00000004, 0x0010002a, 0x00000000, 0x07000029, 0x00100042, 0x00000000,0x0010002a, 0x00000000, 0x00004001, 0x00000008, 0x0700001e, 0x00100012, 0x00000000, 0x0010002a,0x00000000, 0x0010000a, 0x00000000, 0x01000012, 0x04000036, 0x00100022, 0x00000000, 0x0002000a,0x0d0000a7, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x86207006,0x00020001, 0x00000000, 0x00000004, 0x0010001a, 0x00000000, 0x04000036, 0x00100042, 0x00000000,0x0002000a, 0x0d0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x86207006, 0x00020001, 0x00000002, 0x00000004, 0x0010002a, 0x00000000, 0x07000029, 0x00100042,0x00000000, 0x0010002a, 0x00000000, 0x00004001, 0x00000008, 0x0700001e, 0x00100012, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x01000015, 0x0a0000a7, 0x00100022, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x00207006, 0x00000003, 0x00000064, 0x08000026,0x0000d000, 0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0b00002d,0x00100022, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00207e16,0x00000004, 0x000000c7, 0x08000026, 0x0000d000, 0x00100012, 0x00000000, 0x0010001a, 0x00000000,0x0010000a, 0x00000000, 0x06000029, 0x00100022, 0x00000000, 0x0002000a, 0x00004001, 0x00000002,0x080000a6, 0x0021e012, 0x00000000, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000,0x0100003e,- };
- if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
return;- command_list = context.list;
- queue = context.queue;
- root_signature_desc.NumParameters = 3;
- root_signature_desc.Flags = 0;
- root_signature_desc.NumStaticSamplers = 0;
- root_signature_desc.pStaticSamplers = NULL;
- root_signature_desc.pParameters = root_parameters;
- root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[0].DescriptorTable.NumDescriptorRanges = 2;
- root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0];
- root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[1].DescriptorTable.NumDescriptorRanges = 2;
- root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[2];
- root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[2].Descriptor.RegisterSpace = 0;
- root_parameters[2].Descriptor.ShaderRegister = 0;
- /* Need two idential ranges so we can alias two different resource dimensions over same table. */
- for (i = 0; i < 4; ++i)
- {
descriptor_ranges[i].RegisterSpace = i + 1;descriptor_ranges[i].BaseShaderRegister = 4;descriptor_ranges[i].OffsetInDescriptorsFromTableStart = i >= 2 ? 1 : 0;descriptor_ranges[i].NumDescriptors = UINT_MAX;descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;- }
- hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
- ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
- for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
- {
const UINT buffer_data[] = { i * 2, i * 2, i * 2, i * 2 };input_buffers[i] = create_default_buffer(context.device, sizeof(buffer_data), D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data), buffer_data, queue, command_list);reset_command_list(command_list, context.allocator);transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);- }
- for (i = 0; i < ARRAY_SIZE(input_textures); ++i)
- {
const UINT tex_data = i * 2 + 1;D3D12_SUBRESOURCE_DATA sub;sub.pData = &tex_data;sub.RowPitch = 1;sub.SlicePitch = 1;input_textures[i] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_UINT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);upload_texture_data(input_textures[i], &sub, 1, queue, command_list);reset_command_list(command_list, context.allocator);transition_resource_state(command_list, input_textures[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);- }
- output_buffer = create_default_buffer(context.device, 4 * 64, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- context.pipeline_state = create_compute_pipeline_state(context.device,
context.root_signature,shader_bytecode((const void*)cs_code, sizeof(cs_code)));- heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 512 + 256);
- cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
- gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
- descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- for (i = 0; i < ARRAY_SIZE(input_buffers) * 2; ++i)
- {
D3D12_SHADER_RESOURCE_VIEW_DESC view;D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;h.ptr += (512 + i) * descriptor_size;/* Every other resource is a buffer and texture SRV which are aliased over the same descriptor table range. */if (i & 1){view.Format = DXGI_FORMAT_R32_UINT;view.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;view.Texture2D.MipLevels = 1;view.Texture2D.MostDetailedMip = 0;view.Texture2D.PlaneSlice = 0;view.Texture2D.ResourceMinLODClamp = 0;ID3D12Device_CreateShaderResourceView(context.device, input_textures[i >> 1], &view, h);}else{view.Format = DXGI_FORMAT_UNKNOWN;view.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;view.Buffer.FirstElement = 0;view.Buffer.NumElements = 4;view.Buffer.StructureByteStride = 4;view.Buffer.Flags = 0;ID3D12Device_CreateShaderResourceView(context.device, input_buffers[i >> 1], &view, h);}- }
It seems to me this would be simpler as two consecutive loops.
- ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
- ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
- ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
- {
D3D12_GPU_DESCRIPTOR_HANDLE gpu = gpu_handle;gpu.ptr += 512 * descriptor_size;ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu);gpu.ptr += descriptor_size;ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1, gpu);- }
We have a get_gpu_descriptor_handle() helper for this.
- ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 2, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
- ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
- transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
- for (i = 0; i < 64; ++i)
- {
UINT value = get_readback_uint(&rb, i, 0, 0);UINT reference = (i + (i + 2) * 256) * 98 * 197;ok(value == reference, "Readback value is: %u\n", value);
Could you please print the index of the failing test here?
- }
- release_resource_readback(&rb);
- reset_command_list(command_list, context.allocator);
- for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
- {
ID3D12Resource_Release(input_buffers[i]);ID3D12Resource_Release(input_textures[i]);- }
- ID3D12Resource_Release(output_buffer);
- ID3D12DescriptorHeap_Release(heap);
- destroy_test_context(&context);
+}
+static void test_unbounded_samplers(void) +{
- D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
- D3D12_ROOT_PARAMETER root_parameters[3];
- D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
- ID3D12DescriptorHeap *heaps[2];
- ID3D12Resource* input_texture;
- ID3D12Resource* output_buffer;
- struct resource_readback rb;
- ID3D12GraphicsCommandList* command_list;
- D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
- unsigned int i, descriptor_size;
- struct test_context context;
- ID3D12CommandQueue* queue;
- HRESULT hr;
+#if 0
- Texture2D<float> Tex : register(t0);
- SamplerState Samp[] : register(s0);
- RWByteAddressBuffer OBuffer : register(u0);
- [numthreads(64, 1, 1)]
- void main(uint idx : SV_DispatchThreadID)
- {
// Should alternate between wrap (sample 0), or clamp (sample 100).uint value = Tex.SampleLevel(Samp[NonUniformResourceIndex(idx)], 1.1.xx, 0.0);
"1.1.xx" made me scratch my head for a minute. Granted, that may be because I haven't done much GPU programming.
OBuffer.Store(4 * idx, value);- }
+#endif
- static const DWORD cs_code[] =
- {
0x43425844, 0x44f291da, 0x1146ced9, 0x71030deb, 0x28d62ae2, 0x00000001, 0x00000174, 0x00000003,0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000120, 0x00050051, 0x00000048, 0x0100086a,0x0600005a, 0x00306e46, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x07001858, 0x00307e46,0x00000000, 0x00000000, 0x00000000, 0x00005555, 0x00000000, 0x0600009d, 0x0031ee46, 0x00000000,0x00000000, 0x00000000, 0x00000000, 0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b,0x00000040, 0x00000001, 0x00000001, 0x04000036, 0x00100012, 0x00000000, 0x0002000a, 0x12000048,0x00100012, 0x00000000, 0x00004002, 0x3f8ccccd, 0x3f8ccccd, 0x00000000, 0x00000000, 0x00207e46,0x00000000, 0x00000000, 0x84206000, 0x00020001, 0x00000000, 0x0010000a, 0x00000000, 0x00004001,0x00000000, 0x0500001c, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x06000029, 0x00100022,0x00000000, 0x0002000a, 0x00004001, 0x00000002, 0x080000a6, 0x0021e012, 0x00000000, 0x00000000,0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,- };
- if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
return;- command_list = context.list;
- queue = context.queue;
- root_signature_desc.NumParameters = 3;
- root_signature_desc.Flags = 0;
- root_signature_desc.NumStaticSamplers = 0;
- root_signature_desc.pStaticSamplers = NULL;
- root_signature_desc.pParameters = root_parameters;
- root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
- root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_ranges[0];
- root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
- root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_ranges[1];
- root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[2].Descriptor.RegisterSpace = 0;
- root_parameters[2].Descriptor.ShaderRegister = 0;
- descriptor_ranges[0].RegisterSpace = 0;
- descriptor_ranges[0].BaseShaderRegister = 0;
- descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
- descriptor_ranges[0].NumDescriptors = 1;
- descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
- descriptor_ranges[1].RegisterSpace = 0;
- descriptor_ranges[1].BaseShaderRegister = 0;
- descriptor_ranges[1].OffsetInDescriptorsFromTableStart = 0;
- descriptor_ranges[1].NumDescriptors = UINT_MAX;
- descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
- hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
- ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
- {
const float tex_data[] = { 10, 100, 100, 100 };D3D12_SUBRESOURCE_DATA sub;sub.pData = tex_data;sub.RowPitch = 8;sub.SlicePitch = 8;input_texture = create_default_texture2d(context.device, 2, 2, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
create_default_texture() is a slightly shorter version of this.
upload_texture_data(input_texture, &sub, 1, queue, command_list);reset_command_list(command_list, context.allocator);transition_resource_state(command_list, input_texture, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);- }
- output_buffer = create_default_buffer(context.device, 4 * 64, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- context.pipeline_state = create_compute_pipeline_state(context.device,
context.root_signature,shader_bytecode((const void*)cs_code, sizeof(cs_code)));- heaps[0] = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
- heaps[1] = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 1024);
- {
D3D12_SHADER_RESOURCE_VIEW_DESC view;view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;view.Format = DXGI_FORMAT_R32_FLOAT;view.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;view.Texture2D.MipLevels = 1;view.Texture2D.MostDetailedMip = 0;view.Texture2D.PlaneSlice = 0;view.Texture2D.ResourceMinLODClamp = 0;ID3D12Device_CreateShaderResourceView(context.device, input_texture, &view,ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heaps[0]));- }
- for (i = 0; i < 1024; ++i)
- {
D3D12_SAMPLER_DESC samp;memset(&samp, 0, sizeof(samp));samp.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;samp.AddressU = samp.AddressV = samp.AddressW = (i & 1) ? D3D12_TEXTURE_ADDRESS_MODE_CLAMP : D3D12_TEXTURE_ADDRESS_MODE_WRAP;cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heaps[1]);descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);cpu_handle.ptr += descriptor_size * i;ID3D12Device_CreateSampler(context.device, &samp, cpu_handle);- }
- ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
- ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
- ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 2, heaps);
- ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heaps[0]));
- ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1, ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heaps[1]));
- ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 2, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
- ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
- transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
- for (i = 0; i < 64; ++i)
- {
UINT value = get_readback_uint(&rb, i, 0, 0);UINT reference = (i & 1) ? 100 : 10;ok(value == reference, "Readback value for index %u is: %u\n", i, value);- }
- release_resource_readback(&rb);
- reset_command_list(command_list, context.allocator);
- ID3D12Resource_Release(input_texture);
- ID3D12Resource_Release(output_buffer);
- ID3D12DescriptorHeap_Release(heaps[0]);
- ID3D12DescriptorHeap_Release(heaps[1]);
- destroy_test_context(&context);
+}
+#define BUFFER_COUNT (61 + 8)
This could just be replaced with ARRAY_SIZE(input_buffers) everywhere it's used. On the other hand, the "63" everywhere is not great either; it'd be nice to replace that with ARRAY_SIZE where possible. It also took me a bit of a minute to realize that this test was overlapping every buffer range, not necessarily a bad idea, but could use a comment I guess.
Also, what is the point of this "bindless" test?
+static void test_bindless_full_root_parameters(void) +{
- D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
- D3D12_ROOT_PARAMETER root_parameters[63];
- D3D12_DESCRIPTOR_RANGE descriptor_ranges[63];
- ID3D12DescriptorHeap* heap;
- ID3D12Resource* input_buffers[BUFFER_COUNT];
- ID3D12Resource* output_buffer;
- struct resource_readback rb;
- ID3D12GraphicsCommandList* command_list;
- D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
- D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
- unsigned int i, descriptor_size;
- struct test_context context;
- ID3D12CommandQueue* queue;
- HRESULT hr;
+#if 0
#define R(x) StructuredBuffer<uint> Buffers##x[] : register(t0, space##x)R(0); R(1); R(2); R(3); R(4); R(5); R(6); R(7); R(8); R(9);R(10); R(11); R(12); R(13); R(14); R(15); R(16); R(17); R(18); R(19);R(20); R(21); R(22); R(23); R(24); R(25); R(26); R(27); R(28); R(29);R(30); R(31); R(32); R(33); R(34); R(35); R(36); R(37); R(38); R(39);R(40); R(41); R(42); R(43); R(44); R(45); R(46); R(47); R(48); R(49);R(50); R(51); R(52); R(53); R(54); R(55); R(56); R(57); R(58); R(59);R(60); R(61);#undef RRWByteAddressBuffer OBuffer : register(u0, space62);[numthreads(8, 1, 1)]void main(uint idx : SV_DispatchThreadID){uint result = 0;#define R(x) result += Buffers##x[NonUniformResourceIndex(idx)].Load(0)R(0); R(1); R(2); R(3); R(4); R(5); R(6); R(7); R(8); R(9);R(10); R(11); R(12); R(13); R(14); R(15); R(16); R(17); R(18); R(19);R(20); R(21); R(22); R(23); R(24); R(25); R(26); R(27); R(28); R(29);R(30); R(31); R(32); R(33); R(34); R(35); R(36); R(37); R(38); R(39);R(40); R(41); R(42); R(43); R(44); R(45); R(46); R(47); R(48); R(49);R(50); R(51); R(52); R(53); R(54); R(55); R(56); R(57); R(58); R(59);R(60); R(61);#undef ROBuffer.Store(4 * idx, result);}+#endif
- static const DWORD cs_code[] =
- {
0x43425844, 0x14c36cde, 0x43afd9ea, 0x4f0f1a58, 0x160d65a7, 0x00000001, 0x000019f8, 0x00000003,0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000019a4, 0x00050051, 0x00000669, 0x0100086a,0x070000a2, 0x00307e46, 0x00000000, 0x00000000, 0xffffffff, 0x00000004, 0x00000000, 0x070000a2,0x00307e46, 0x00000001, 0x00000000, 0xffffffff, 0x00000004, 0x00000001, 0x070000a2, 0x00307e46,0x00000002, 0x00000000, 0xffffffff, 0x00000004, 0x00000002, 0x070000a2, 0x00307e46, 0x00000003,0x00000000, 0xffffffff, 0x00000004, 0x00000003, 0x070000a2, 0x00307e46, 0x00000004, 0x00000000,0xffffffff, 0x00000004, 0x00000004, 0x070000a2, 0x00307e46, 0x00000005, 0x00000000, 0xffffffff,0x00000004, 0x00000005, 0x070000a2, 0x00307e46, 0x00000006, 0x00000000, 0xffffffff, 0x00000004,0x00000006, 0x070000a2, 0x00307e46, 0x00000007, 0x00000000, 0xffffffff, 0x00000004, 0x00000007,0x070000a2, 0x00307e46, 0x00000008, 0x00000000, 0xffffffff, 0x00000004, 0x00000008, 0x070000a2,0x00307e46, 0x00000009, 0x00000000, 0xffffffff, 0x00000004, 0x00000009, 0x070000a2, 0x00307e46,0x0000000a, 0x00000000, 0xffffffff, 0x00000004, 0x0000000a, 0x070000a2, 0x00307e46, 0x0000000b,0x00000000, 0xffffffff, 0x00000004, 0x0000000b, 0x070000a2, 0x00307e46, 0x0000000c, 0x00000000,0xffffffff, 0x00000004, 0x0000000c, 0x070000a2, 0x00307e46, 0x0000000d, 0x00000000, 0xffffffff,0x00000004, 0x0000000d, 0x070000a2, 0x00307e46, 0x0000000e, 0x00000000, 0xffffffff, 0x00000004,0x0000000e, 0x070000a2, 0x00307e46, 0x0000000f, 0x00000000, 0xffffffff, 0x00000004, 0x0000000f,0x070000a2, 0x00307e46, 0x00000010, 0x00000000, 0xffffffff, 0x00000004, 0x00000010, 0x070000a2,0x00307e46, 0x00000011, 0x00000000, 0xffffffff, 0x00000004, 0x00000011, 0x070000a2, 0x00307e46,0x00000012, 0x00000000, 0xffffffff, 0x00000004, 0x00000012, 0x070000a2, 0x00307e46, 0x00000013,0x00000000, 0xffffffff, 0x00000004, 0x00000013, 0x070000a2, 0x00307e46, 0x00000014, 0x00000000,0xffffffff, 0x00000004, 0x00000014, 0x070000a2, 0x00307e46, 0x00000015, 0x00000000, 0xffffffff,0x00000004, 0x00000015, 0x070000a2, 0x00307e46, 0x00000016, 0x00000000, 0xffffffff, 0x00000004,0x00000016, 0x070000a2, 0x00307e46, 0x00000017, 0x00000000, 0xffffffff, 0x00000004, 0x00000017,0x070000a2, 0x00307e46, 0x00000018, 0x00000000, 0xffffffff, 0x00000004, 0x00000018, 0x070000a2,0x00307e46, 0x00000019, 0x00000000, 0xffffffff, 0x00000004, 0x00000019, 0x070000a2, 0x00307e46,0x0000001a, 0x00000000, 0xffffffff, 0x00000004, 0x0000001a, 0x070000a2, 0x00307e46, 0x0000001b,0x00000000, 0xffffffff, 0x00000004, 0x0000001b, 0x070000a2, 0x00307e46, 0x0000001c, 0x00000000,0xffffffff, 0x00000004, 0x0000001c, 0x070000a2, 0x00307e46, 0x0000001d, 0x00000000, 0xffffffff,0x00000004, 0x0000001d, 0x070000a2, 0x00307e46, 0x0000001e, 0x00000000, 0xffffffff, 0x00000004,0x0000001e, 0x070000a2, 0x00307e46, 0x0000001f, 0x00000000, 0xffffffff, 0x00000004, 0x0000001f,0x070000a2, 0x00307e46, 0x00000020, 0x00000000, 0xffffffff, 0x00000004, 0x00000020, 0x070000a2,0x00307e46, 0x00000021, 0x00000000, 0xffffffff, 0x00000004, 0x00000021, 0x070000a2, 0x00307e46,0x00000022, 0x00000000, 0xffffffff, 0x00000004, 0x00000022, 0x070000a2, 0x00307e46, 0x00000023,0x00000000, 0xffffffff, 0x00000004, 0x00000023, 0x070000a2, 0x00307e46, 0x00000024, 0x00000000,0xffffffff, 0x00000004, 0x00000024, 0x070000a2, 0x00307e46, 0x00000025, 0x00000000, 0xffffffff,0x00000004, 0x00000025, 0x070000a2, 0x00307e46, 0x00000026, 0x00000000, 0xffffffff, 0x00000004,0x00000026, 0x070000a2, 0x00307e46, 0x00000027, 0x00000000, 0xffffffff, 0x00000004, 0x00000027,0x070000a2, 0x00307e46, 0x00000028, 0x00000000, 0xffffffff, 0x00000004, 0x00000028, 0x070000a2,0x00307e46, 0x00000029, 0x00000000, 0xffffffff, 0x00000004, 0x00000029, 0x070000a2, 0x00307e46,0x0000002a, 0x00000000, 0xffffffff, 0x00000004, 0x0000002a, 0x070000a2, 0x00307e46, 0x0000002b,0x00000000, 0xffffffff, 0x00000004, 0x0000002b, 0x070000a2, 0x00307e46, 0x0000002c, 0x00000000,0xffffffff, 0x00000004, 0x0000002c, 0x070000a2, 0x00307e46, 0x0000002d, 0x00000000, 0xffffffff,0x00000004, 0x0000002d, 0x070000a2, 0x00307e46, 0x0000002e, 0x00000000, 0xffffffff, 0x00000004,0x0000002e, 0x070000a2, 0x00307e46, 0x0000002f, 0x00000000, 0xffffffff, 0x00000004, 0x0000002f,0x070000a2, 0x00307e46, 0x00000030, 0x00000000, 0xffffffff, 0x00000004, 0x00000030, 0x070000a2,0x00307e46, 0x00000031, 0x00000000, 0xffffffff, 0x00000004, 0x00000031, 0x070000a2, 0x00307e46,0x00000032, 0x00000000, 0xffffffff, 0x00000004, 0x00000032, 0x070000a2, 0x00307e46, 0x00000033,0x00000000, 0xffffffff, 0x00000004, 0x00000033, 0x070000a2, 0x00307e46, 0x00000034, 0x00000000,0xffffffff, 0x00000004, 0x00000034, 0x070000a2, 0x00307e46, 0x00000035, 0x00000000, 0xffffffff,0x00000004, 0x00000035, 0x070000a2, 0x00307e46, 0x00000036, 0x00000000, 0xffffffff, 0x00000004,0x00000036, 0x070000a2, 0x00307e46, 0x00000037, 0x00000000, 0xffffffff, 0x00000004, 0x00000037,0x070000a2, 0x00307e46, 0x00000038, 0x00000000, 0xffffffff, 0x00000004, 0x00000038, 0x070000a2,0x00307e46, 0x00000039, 0x00000000, 0xffffffff, 0x00000004, 0x00000039, 0x070000a2, 0x00307e46,0x0000003a, 0x00000000, 0xffffffff, 0x00000004, 0x0000003a, 0x070000a2, 0x00307e46, 0x0000003b,0x00000000, 0xffffffff, 0x00000004, 0x0000003b, 0x070000a2, 0x00307e46, 0x0000003c, 0x00000000,0xffffffff, 0x00000004, 0x0000003c, 0x070000a2, 0x00307e46, 0x0000003d, 0x00000000, 0xffffffff,0x00000004, 0x0000003d, 0x0600009d, 0x0031ee46, 0x00000000, 0x00000000, 0x00000000, 0x0000003e,0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000001, 0x00000001,0x04000036, 0x00100012, 0x00000000, 0x0002000a, 0x0c0000a7, 0x00100022, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000000, 0x0010000a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000001, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000002, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000003,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x00000004, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000005, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x00000006, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x00000007, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000008, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000009, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000000a, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000000b,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x0000000c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000000d, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x0000000e, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x0000000f, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000010, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000011, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000012, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000013,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x00000014, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000015, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x00000016, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x00000017, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000018, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000019, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000001a, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000001b,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x0000001c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000001d, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x0000001e, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x0000001f, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000020, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000021, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000022, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000023,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x00000024, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000025, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x00000026, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x00000027, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000028, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000029, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000002a, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000002b,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x0000002c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000002d, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x0000002e, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x0000002f, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000030, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000031, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000032, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000033,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x00000034, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000035, 0x0010000a, 0x00000000,0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7,0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001,0x00000036, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000,0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001,0x00000000, 0x84207006, 0x00020001, 0x00000037, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000,0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x00000038, 0x0010000a,0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000,0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006,0x00020001, 0x00000039, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a,0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000,0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000003a, 0x0010000a, 0x00000000, 0x0700001e,0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100042,0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000003b,0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000, 0x0010002a, 0x00000000, 0x0010001a,0x00000000, 0x0c0000a7, 0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x00004001, 0x00000000,0x84207006, 0x00020001, 0x0000003c, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022, 0x00000000,0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0c0000a7, 0x00100012, 0x00000000, 0x00004001,0x00000000, 0x00004001, 0x00000000, 0x84207006, 0x00020001, 0x0000003d, 0x0010000a, 0x00000000,0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000, 0x06000029,0x00100022, 0x00000000, 0x0002000a, 0x00004001, 0x00000002, 0x080000a6, 0x0021e012, 0x00000000,0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e- };
- if (!init_compute_test_context(&context) || !context_supports_sm51(&context))
return;- command_list = context.list;
- queue = context.queue;
- root_signature_desc.NumParameters = 63;
- root_signature_desc.Flags = 0;
- root_signature_desc.NumStaticSamplers = 0;
- root_signature_desc.pStaticSamplers = NULL;
- root_signature_desc.pParameters = root_parameters;
- for (i = 0; i < 62; ++i)
- {
root_parameters[i].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;root_parameters[i].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;root_parameters[i].DescriptorTable.NumDescriptorRanges = 1;root_parameters[i].DescriptorTable.pDescriptorRanges = &descriptor_ranges[i];descriptor_ranges[i].RegisterSpace = i;descriptor_ranges[i].BaseShaderRegister = 0;descriptor_ranges[i].OffsetInDescriptorsFromTableStart = 0;descriptor_ranges[i].NumDescriptors = 8;descriptor_ranges[i].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;- }
- root_parameters[62].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- root_parameters[62].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_parameters[62].Descriptor.RegisterSpace = 62;
- root_parameters[62].Descriptor.ShaderRegister = 0;
- hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
- ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
- for (i = 0; i < BUFFER_COUNT; ++i)
- {
const UINT buffer_data[] = { i, i, i, i };input_buffers[i] = create_default_buffer(context.device, sizeof(buffer_data), D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data), buffer_data, queue, command_list);reset_command_list(command_list, context.allocator);transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);- }
- output_buffer = create_default_buffer(context.device, 4 * 64, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
- context.pipeline_state = create_compute_pipeline_state(context.device,
context.root_signature,shader_bytecode(cs_code, sizeof(cs_code)));- heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, BUFFER_COUNT);
- cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
- gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
- descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
- for (i = 0; i < BUFFER_COUNT; ++i)
- {
D3D12_CPU_DESCRIPTOR_HANDLE h = cpu_handle;D3D12_SHADER_RESOURCE_VIEW_DESC view;h.ptr += i * descriptor_size;
We have get_cpu_descriptor_handle() for this.
view.Format = DXGI_FORMAT_UNKNOWN;view.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;view.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;view.Buffer.FirstElement = 0;view.Buffer.NumElements = 4;view.Buffer.StructureByteStride = 4;view.Buffer.Flags = 0;ID3D12Device_CreateShaderResourceView(context.device, input_buffers[i], &view, h);- }
- ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
- ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
- ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
- for (i = 0; i < 62; ++i)
- {
D3D12_GPU_DESCRIPTOR_HANDLE gpu = gpu_handle;gpu.ptr += i * descriptor_size;ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, i, gpu);- }
- ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 62, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
- ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
- transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
- get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
- for (i = 0; i < 8; ++i)
- {
UINT value = get_readback_uint(&rb, i, 0, 0);UINT reference = 62 * (i + (i + 61)) / 2;ok(value == reference, "Readback value is: %u\n", value);- }
- release_resource_readback(&rb);
- reset_command_list(command_list, context.allocator);
- for (i = 0; i < BUFFER_COUNT; ++i)
ID3D12Resource_Release(input_buffers[i]);- ID3D12Resource_Release(output_buffer);
- ID3D12DescriptorHeap_Release(heap);
- destroy_test_context(&context);
+}
+#undef BUFFER_COUNT
+static void test_unbounded_cbv() +{
It may be easier to just test all (most?) types of unbounded resources (well, except samplers maybe) in one test—it may make it easier to just match array lengths, and it'd be less code to review.