- /* Test a viewport with Width and Height bigger than the surface dimensions
*
* TODO: Test Width < surface.width, but X + Width > surface.width
* TODO: Test Width < surface.width, what happens with the height?
*/
- memset(&vp, 0, sizeof(vp));
- vp.X = 0;
- vp.Y = 0;
- vp.Width = 10000;
- vp.Height = 10000;
- vp.MinZ = 0.0;
- vp.MaxZ = 0.0;
- hr = IDirect3DDevice9_SetViewport(device, &vp);
- ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
What does GetViewport() return after a SetViewport() call like that? Please add at least a test for d3d8 as well, and if possible for ddraw. The d3d8 tests are already neglected compared to d3d9, no need to make it worse.
- IWineD3DSurfaceImpl *target = (IWineD3DSurfaceImpl *) stateblock->wineD3DDevice->render_targets[0];
You should probably use context->current_rt there.