On 12 May 2013 15:30, Stefan Dösinger stefan@codeweavers.com wrote:
/* Disable shaders */
- device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE);
- device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE,
NULL, device->shader_priv);
I think that's a bit questionable. Passing NULL state happens to work for this set of arguments, but I don't think we want that to be part of the interface.