This patch series is part of a bigger incoming branch. The intention of this branch is to get WinRT/UWP speech recognition working. Primarly for the game Phasmophobia. All changes, currently strong WIP, can be found on my GitHub repo: https://github.com/besentv/wine
Some notes on the current progress: Currently libVosk is used to do the speech to text part, which works pretty well. Though there are other issues like the ingame chat breaking which I am currently investigating.
Bernhard
Bernhard Kölbl (5): include/windows.media.speechrecognition.idl: Add SpeechRecognitionResult. include/windows.media.speechrecognition.idl: Add SpeechContinuousRecognitionSession. include/windows.media.speechrecognition.idl: Add SpeechRecognitionHypothesis. include/windows.media.speechrecognition.idl: Add SpeechRecognitionHypothesisGeneratedEventArgs. include/windows.media.speechrecognition.idl: Add SpeechRecognizerTimeouts.
include/windows.media.speechrecognition.idl | 253 ++++++++++++++++++++ 1 file changed, 253 insertions(+)