Hi,

On Sun, Sep 23, 2012 at 8:44 PM, Christian Costa <titan.costa@gmail.com> wrote:
+        hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+        ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x, expected %#x\n", hr, D3D_OK);
+        if (SUCCEEDED(hr))
+            for (i = 0; i < 16; i++)
+                ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
+        IDirect3DTexture9_Release(texture);

You should call IDirect3DTexture9_UnlockRect before IDirect3DTexture9_Release.