Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III.
It uses these 2 functions:

dxgi.dll.CreateDXGIFactory1
d3d11.dll.D3D11CreateDevice

See http://bugs.winehq.org/show_bug.cgi?id=24517

I need an advice on how to implement CreateDXGIFactory1 without duplicating a lot of code.
There are problems with a straight-forward implementation:

interface IWineDXGIFactory : IDXGIFactory
{
    struct wined3d *get_wined3d();
}

interface IWineDXGIFactory1 : IDXGIFactory1
{
    struct wined3d *get_wined3d();
}

The problem is how to reuse functions where IWineDXGIFactory is used. Obviously we can't pass IWineDXGIFactory1 object where IWineDXGIFactory is required. Because the next time we call get_wined3d, a crash will occur (a different function will be called).

Is there a more elegant solution than duplicating code and replacing all occurencdes of IWineDXGIFactory by IWineDXGIFactory1?

Btw, D3D11CreateDevice accepts both IDXGIFactory and IDXGIFactory1:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx