On Sat, Mar 25, 2006 at 02:23:01AM +0100, Tomas Carnecky wrote:
GL_FRONT and GL_FRONT_LEFT mean the same unless the drawable is stereo. And I don't think PBuffers or Pixmaps can be stereo, so is there any special reason to use GL_FRONT_LEFT ? Or is it because the spec sais so?
See man glXCreateGLXPixmap. The X pixmap is used as the front left buffer of the resulting rendering area, so we make sure that we're rendering into the X pixmap, not some dummy buffer created by glXCreateGLXPixmap.
Huw.