Le 27/05/2013 09:22, Henri Verbeet a écrit :
dlls/d3drm/d3drm.c | 20 ++++++++------------ dlls/d3drm/frame.c | 22 +++++++--------------- dlls/d3drm/meshbuilder.c | 14 +++++++------- dlls/d3drm/tests/d3drm.c | 16 ++++++++-------- include/d3drm.h | 4 ++-- include/d3drmobj.h | 26 +++++++++++++------------- 6 files changed, 45 insertions(+), 57 deletions(-)
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c index 8dfa4bb..fe728a8 100644 --- a/dlls/d3drm/d3drm.c +++ b/dlls/d3drm/d3drm.c @@ -317,24 +317,20 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM return E_NOTIMPL; }
-static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM* iface, const char* filename,
LPDIRECT3DRMTEXTURE* Texture)
+static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface,
{const char *filename, IDirect3DRMTexture **texture)
- IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
- FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
- FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
Do you really need to change the way traces are displayed?