On Thu, May 16, 2013 at 2:26 PM, Christian Costa titan.costa@gmail.com wrote:
Also remove fixme in wined3d_device_get_software_vertex_processing since it does what it is supposed to do.
dlls/wined3d/device.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 47da78b..89fc525 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4281,9 +4281,9 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *
TRACE("device %p, software %#x.\n", device, software);
- if (!warned)
- if (software && !warned) {
FIXME("device %p, software %#x stub!\n", device, software);
FIXME("Software vertex processing not supported. Fake it and use harware one."); warned = TRUE;
Typo, should be hardware.
-- -Austin