On 2 January 2011 10:52, Jeremy Chin rekless@fastmail.fm wrote:
Newer video cards have stopped reporting the ARB_VERTEX_BLEND GL capability, but ARB_VERTEX_PROGRAM implies the same capability.
I don't think so. If this works at all it's probably because you're passing some previous value of gl_max (like GL_MAX_TEXTURE_UNITS_ARB) for the number of blend matrices.