Hello wine crew,
Not sure how many of you are ATI card users, but they released a new version of their binary driver a few days ago. It provides some great performance increases in native apps like Enemy Territory: Quake Wars, but I encountered a pretty serious problem when trying to wine World of Warcraft in OpenGL mode. In short, it won't draw models - it seems to draw environments and effect animations fine, but characters and objects like benches and mailboxes are invisible.
It seems the majority of the focus is on testing at this point, but if there is any additional information I can provide which would help you graphics guys (available OpenGL extensions, etc.) please let me know. It's about time I contributed something to the project. =)
Thanks,
Brian Dunne
Am Montag, 29. Oktober 2007 00:55:34 schrieb Brian Dunne:
but I encountered a pretty serious problem when trying to wine World of Warcraft in OpenGL mode. In short, it won't draw models - it seems to draw environments and effect animations fine, but characters and objects like benches and mailboxes are invisible.
The problem is that if something like this happens in OpenGL mode, we can do almost nothing. OpenGL is to 99% a pass through, so the app calls the driver directly. We do not have the chance to alter anything if the driver doesn't like what the app is doing. So your best bet is to file a bug at ATI concerning this.
But can you try d3d mode? In the past, the ATI drivers preferred that over WoW's OpenGL renderer.
Am Montag, 29. Oktober 2007 00:55:34 schrieb Brian Dunne:
but I encountered a pretty serious problem when trying to wine World of Warcraft in OpenGL mode. In short, it won't draw models - it seems to
draw
environments and effect animations fine, but characters and objects like benches and mailboxes are invisible.
The problem is that if something like this happens in OpenGL mode, we can do almost nothing. OpenGL is to 99% a pass through, so the app calls the driver directly. We do not have the chance to alter anything if the driver doesn't like what the app is doing. So your best bet is to file a bug at ATI concerning this.
But can you try d3d mode? In the past, the ATI drivers preferred that over WoW's OpenGL renderer.
Ati's drivers are still very buggy. In various situations they even fall back to software rendering. In some cases the xorg.conf option 'UseFastTLS=2' can do miracles. It is important to find a testcase in which you can produce the problems. And then submit a bugreport to ati.cchtml.com (it is ati's unofficial bugzilla; all bugs are forwarded to ati and they really do something with them)
Roderick