On 23 January 2013 13:14, Stefan Dösinger stefan@codeweavers.com wrote:
dlls/d3d8/tests/visual.c | 17 +++++++++++++++++ dlls/d3d9/tests/visual.c | 16 ++++++++++++++++ dlls/ddraw/tests/ddraw7.c | 36 ++++++++++++++++++++++++++++++++++++ dlls/wined3d/device.c | 6 ++++++ 4 files changed, 75 insertions(+)
Although I don't expect a difference in behaviour, it probably wouldn't hurt to add tests for the other ddraw versions as well (i.e. through the viewport interface).
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Am 2013-01-23 13:28, schrieb Henri Verbeet:
Although I don't expect a difference in behaviour, it probably wouldn't hurt to add tests for the other ddraw versions as well (i.e. through the viewport interface).
I was under the assumption that we already had a test for that - those interfaces expect both count and rectangle to be non-zero, otherwise they return an error.
I can't find the test right now, so it seems that assumption was wrong.
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Am 2013-01-23 13:36, schrieb Stefan Dsinger:
I was under the assumption that we already had a test for that - those interfaces expect both count and rectangle to be non-zero, otherwise they return an error.
I can't find the test right now, so it seems that assumption was wrong.
Found them on my pile of half-finished viewport tests I postponed for Wine 1.4...