Hi,
fixme:cursor:create_cursor Currently no support for cursors with 10 bits per pixel
and similar messages are (seemingly) the only things preventing Heroes of Might and Magic 2 from being fully playable. Is this function really uncommonly used or something? It looks so basic...
Just wondering,
Nick
Nick wrote:
Hi,
fixme:cursor:create_cursor Currently no support for cursors with 10 bits per pixel
and similar messages are (seemingly) the only things preventing Heroes of Might and Magic 2 from being fully playable. Is this function really uncommonly used or something? It looks so basic...
Just wondering,
Take a look at the file dlls/x11drv/mouse.c, at the function create_cursor(). Look at how the 8 bits per pixel cursors are done, and do the same thing for 10 bits per pixel. Hopefully it should be fairly straightforward.
If you don't think you are up to that, I can probably implement the 10 bit version sometime next week.